1. Responsible for the client framework design and development of medium-sized Team RPG games;
2. Responsible for optimizing the overall performance, usability, stability, expressiveness, and security of the client;
3. As a manager, responsible for team talent management and capability building;
4. Work closely with product and art teams, providing professional advice or solutions for various goals and issues during the development process;
1. Over 6 years of experience in large and medium-sized Unity project development, over 2 years of team management experience, with priority given to those with experience in building teams from scratch;
2. At least 1 experience in framework design from scratch, and at least 1 experience in maintaining launched projects;
3. Proficient in C#/LUA, familiar with C++, and have a certain understanding of resource management, performance optimization, combat frameworks, and graphics rendering;
4. Familiar with network synchronization schemes such as frame synchronization and state synchronization;
5. Strong sense of responsibility, high stress resistance, strong analytical and problem-solving skills, and a pioneering and innovative spirit;
6. Love games, like DC IP, and prefer playing strategy/card games are a plus;