【A02】Unity Client Lead Engineer

1 Month ago • 6 Years + • Game Engine

Job Summary

Job Description

This role is for a Unity Client Lead Engineer responsible for designing and developing client frameworks for medium-sized Team RPG games. Key responsibilities include optimizing client performance, usability, stability, and security, as well as managing team talent and capabilities. The ideal candidate will have over 6 years of Unity development experience, at least 2 years of team management, and expertise in C#/LUA, C++, and network synchronization. They should possess strong problem-solving skills and a pioneering spirit, collaborating closely with product and art teams. A passion for games, especially strategy/card games and DC IP, is a plus.
Must have:
  • Responsible for client framework design and development for medium-sized Team RPG games.
  • Optimize overall client performance, usability, stability, expressiveness, and security.
  • Manage team talent and build capabilities as a leader.
  • Collaborate with product and art teams, providing solutions for development issues.
  • Over 6 years of Unity project development experience.
  • Over 2 years of team management experience.
  • Experience in framework design from scratch and maintaining launched projects.
  • Proficient in C#/LUA, familiar with C++.
  • Understanding of resource management, performance optimization, combat frameworks, graphics rendering.
  • Familiar with frame synchronization and state synchronization.
  • Strong sense of responsibility, high stress resistance, analytical and problem-solving skills.
Good to have:
  • Love games, like DC IP, prefer playing strategy/card games
  • Experience in building teams from scratch

Job Details

Job Description

1. Responsible for the client framework design and development of medium-sized Team RPG games;

2. Responsible for optimizing the overall performance, usability, stability, expressiveness, and security of the client;

3. As a manager, responsible for team talent management and capability building;

4. Work closely with product and art teams, providing professional advice or solutions for various goals and issues during the development process;

Job Requirements

1. Over 6 years of experience in large and medium-sized Unity project development, over 2 years of team management experience, with priority given to those with experience in building teams from scratch;

2. At least 1 experience in framework design from scratch, and at least 1 experience in maintaining launched projects;

3. Proficient in C#/LUA, familiar with C++, and have a certain understanding of resource management, performance optimization, combat frameworks, and graphics rendering;

4. Familiar with network synchronization schemes such as frame synchronization and state synchronization;

5. Strong sense of responsibility, high stress resistance, strong analytical and problem-solving skills, and a pioneering and innovative spirit;

6. Love games, like DC IP, and prefer playing strategy/card games are a plus;

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