Senior Character Concept Artist (Hangzhou)

9 Minutes ago • 5 Years + • Character Art

Job Summary

Job Description

This Senior Character Concept Artist role in Hangzhou involves collaborating with the lead artist to enhance the Dragon 1 character design style and overall quality. Responsibilities include designing and producing character/monster resources, managing outsourcing, conceiving and designing engaging bosses, and refining in-game character performance with R&D teams. The role also requires continuously scouting and developing outsourced artists.
Must have:
  • Collaborate with lead artist to enhance Dragon 1 character design style and quality.
  • Design and output character/monster resources, manage outsourcing.
  • Conceive and design engaging bosses, follow up on in-game performance.
  • Collaborate with R&D to improve in-game character/monster performance.
  • Discover and cultivate outsourced artists.
  • Bachelor's degree or above, 5+ years of experience, at least one full small-to-medium game development experience.
  • Proficient in game art concept design, experience in at least two game projects.
  • Skilled in cartoon style, able to analyze and improve Dragon Knight 1 style.
  • Good theoretical foundation in game aesthetics, able to provide production guidance.
  • Passionate about commercial game creation, deep understanding of action/ARPG games.
  • High self-requirements for continuous art quality improvement.
Good to have:
  • 2D project experience.
  • High-quality animated short film directing and storyboard design experience.
  • Character concept art team leader experience.

Job Details

Job Description

1. Collaborate with the lead artist to continue the Dragon 1 character design style and significantly improve design quality.

2. Design and output corresponding character/monster resources according to project requirements, and manage outsourcing.

3. Independently conceive and design interesting bosses based on project requirements and gameplay understanding, and follow up on their in-game performance.

4. Collaborate with various R&D departments to continuously refine and improve the in-game performance of characters and monsters.

5. Continuously discover talented outsourced artists and cultivate the outsourcing team.

Job Requirements

1. Bachelor's degree or above, over 5 years of industry experience, at least 1 complete development experience of a small to medium-sized game from 0 to 1.

2. Proficient in game art concept design, participated in concept design for at least 2 game projects and understands how to implement them.

3. Skilled in cartoon style, able to perfectly analyze the style of Dragon Knight 1 and significantly improve its character/monster design.

4. Good theoretical foundation in game aesthetics, able to summarize methodologies, and provide specific guidance for character production.

5. Passionate about commercial game creation, with extensive experience in action/ARPG games at the experience level and deep understanding at the design level.

6. High self-requirements, able to continuously improve the art quality of characters/monsters.

Bonus Points:

1. 2D project experience.

2. High-quality animated short film directing and storyboard design experience.

3. Character concept art team leader experience.

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About The Company

Guangzhou, Guangdong Province, China (On-Site)

Guangzhou, Guangdong Province, China (On-Site)

Hangzhou, Zhejiang, China (On-Site)

Shanghai, China (On-Site)

Hangzhou, Zhejiang, China (On-Site)

Hangzhou, Zhejiang, China (On-Site)

Shanghai, China (On-Site)

Shanghai, China (On-Site)

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