1. Responsible for the development and maintenance of state-synchronized combat and system functions, including core modules such as skills, AI, and levels.
2. Responsible for the optimization and expansion of modules such as logical terrain, pathfinding, and physics.
3. Responsible for the development of combat-related pipelines and the implementation of efficiency tools.
4. Responsible for tracking and resolving various difficult issues within combat.
1. Bachelor's degree or above, with more than 3 years of experience in 3D game project development.
2. Familiar with Unity, proficient in one or more Unity modules such as graphics rendering, resource management, performance analysis, and AI.
3. Proficient in C++, C#, Lua (or any other scripting) programming languages.
4. Possess solid computer science fundamentals, good learning ability, architectural design ability, and problem-solving skills.
6. Good at communication, with team spirit, strong self-drive, and stress resistance.
7. Experience in the following is preferred: