Senior Client Developer - Gameplay

undefined ago • 3 Years + • Gameplay

Job Summary

Job Description

Responsible for the development and maintenance of state-synchronized combat and system functions, including core modules like skills, AI, and levels. Optimize and extend modules such as logical terrain, pathfinding, and physics. Develop combat-related pipelines and implement efficiency tools. Track and resolve various difficult issues within combat.
Must have:
  • Bachelor's degree or above
  • 3+ years of 3D game project development experience
  • Familiar with Unity, proficient in one or more Unity modules (graphics rendering, resource management, performance analysis, AI)
  • Proficient in C++, C#, Lua (or any other scripting language)
  • Solid computer science fundamentals, good learning, architecture design, and problem-solving skills
  • Good communication, teamwork, strong self-drive, and stress resistance
Good to have:
  • Familiarity with PhysX and other physics engines, experience with physics synchronization
  • Experience in dual-platform combat development
  • Experience with complete 0-1 Unity 3D real-time combat development

Job Details

Job Description

1. Responsible for the development and maintenance of state-synchronized combat and system functions, including core modules such as skills, AI, and levels.

2. Responsible for the optimization and expansion of modules such as logical terrain, pathfinding, and physics.

3. Responsible for the development of combat-related pipelines and the implementation of efficiency tools.

4. Responsible for tracking and resolving various difficult issues within combat.

Job Requirements

1. Bachelor's degree or above, with more than 3 years of experience in 3D game project development.

2. Familiar with Unity, proficient in one or more Unity modules such as graphics rendering, resource management, performance analysis, and AI.

3. Proficient in C++, C#, Lua (or any other scripting) programming languages.

4. Possess solid computer science fundamentals, good learning ability, architectural design ability, and problem-solving skills.

6. Good at communication, with team spirit, strong self-drive, and stress resistance.

7. Experience in the following is preferred:

  • Familiarity with the use of PhysX and other physics engines, experience with physics synchronization is preferred.
  • Experience in dual-platform combat development is preferred.
  • Experience with complete 0-1 Unity 3D real-time combat development is preferred.

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