1. Responsible for the entire process from level white box construction to formal resource implementation, and for the final performance.
2. Responsible for the design, development tracking, and iterative optimization of level gameplay, and for the final performance.
3. Collaborate with IP writers, artists, and combat designers to produce scene theme designs, scene art requirements, and monster appearance requirements, and follow up on subsequent production.
4. Responsible for the formulation of random map rules and the promotion of feature development.
5. Formulate level design specifications, improve the production efficiency of the level pipeline, and accumulate relevant methodologies.
1. Over three years of ARPG level development experience, with the ability to create level white boxes, and independently responsible for complete level implementation.
2. Familiar with dark fantasy themes and art styles, able to provide clear design references, and possess high aesthetic appreciation ability.
3. Meticulous logical thinking, strong stress resistance, and strong communication skills. Possess strong game deconstruction ability and a high self-pursuit for quality.
4. Familiar with and love dark loot-based games, with preference given to those who have played for over 1000 hours.