RPG-P Level Designer (Hangzhou)

undefined ago • 3 Years + • Level Design

Job Summary

Job Description

Responsible for the full lifecycle of level design, from white box to final implementation, ensuring performance and quality. This includes designing, developing, and optimizing level gameplay, collaborating with IP writers, artists, and combat designers for scene themes and monster designs. You will also define random map rules and develop design specifications to improve production efficiency. Requires over three years of ARPG level development experience, strong logical thinking, communication, and a high pursuit of quality, with familiarity in dark fantasy and loot-based games.
Must have:
  • Over 3 years of ARPG level development experience
  • Ability to create level white boxes
  • Independently responsible for complete level implementation
  • Familiarity with dark fantasy themes and art styles
  • Possess high aesthetic appreciation ability
  • Meticulous logical thinking
  • Strong stress resistance
  • Strong communication skills
  • Strong game deconstruction ability
  • High self-pursuit for quality
Good to have:
  • Familiar with and love dark loot-based games
  • Played dark loot-based games for over 1000 hours
  • Able to provide clear design references

Job Details

Job Description

1. Responsible for the entire process from level white box construction to formal resource implementation, and for the final performance.

2. Responsible for the design, development tracking, and iterative optimization of level gameplay, and for the final performance.

3. Collaborate with IP writers, artists, and combat designers to produce scene theme designs, scene art requirements, and monster appearance requirements, and follow up on subsequent production.

4. Responsible for the formulation of random map rules and the promotion of feature development.

5. Formulate level design specifications, improve the production efficiency of the level pipeline, and accumulate relevant methodologies.

Job Requirements

1. Over three years of ARPG level development experience, with the ability to create level white boxes, and independently responsible for complete level implementation.

2. Familiar with dark fantasy themes and art styles, able to provide clear design references, and possess high aesthetic appreciation ability.

3. Meticulous logical thinking, strong stress resistance, and strong communication skills. Possess strong game deconstruction ability and a high self-pursuit for quality.

4. Familiar with and love dark loot-based games, with preference given to those who have played for over 1000 hours.

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About The Company

Guangzhou, Guangdong Province, China (On-Site)

Hangzhou, Zhejiang, China (On-Site)

Shanghai, China (On-Site)

Hangzhou, Zhejiang, China (On-Site)

Hangzhou, Zhejiang, China (On-Site)

Shanghai, China (On-Site)

Shanghai, China (On-Site)

Shanghai, China (On-Site)

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