1. Create high-quality, realistic character/monster/performance special effects in line with the project's art style.
2. Liaise with planners, programmers, TAs, and relevant artists to independently complete corresponding special effects requirements.
3. Efficiently complete special effects production, and output design standards and specifications.
4. Guide and liaise with external and outsourced teams to ensure their output meets project standards.
5. Participate in the optimization and debugging of game effects to ensure the final special effects are in the best state in the game.
1. 5+ years of Unity/UE work experience; experience in realistic special effects projects is a plus.
2. Proficient in using various software to create special effects materials (e.g., Houdini/Embergen/Liquigen are a plus).
3. Proficient in using Unity engine's special effects related modules, understand the implementation logic of in-game special effects, and experience with Unity's Visual Effects particle module is preferred.
4. Enjoy playing realistic PC games and have a deep understanding of different types of realistic special effects.
5. Possess teamwork spirit, a sense of responsibility, and meticulous work.