Senior/Expert 3D VFX Artist [New Project]

undefined ago • 5 Years + • VFX

Job Summary

Job Description

This role involves creating high-quality, realistic character, monster, and performance-based special effects in line with project art style. The specialist will collaborate with planners, programmers, TAs, and other artists to fulfill VFX requirements, ensure efficient production, and establish design standards. Responsibilities also include guiding external teams and optimizing in-game effects.
Must have:
  • Produce high-quality, realistic character/monster/performance VFX according to art style.
  • Independently fulfill VFX requirements by collaborating with various teams.
  • Efficiently produce VFX, establish design standards and specifications.
  • Guide external teams to ensure output meets project quality.
  • Optimize and debug in-game effects for optimal performance.
  • 5+ years of Unity/UE work experience.
  • Proficiency in special effects material production software.
  • Proficiency in Unity engine's VFX modules.
  • Understanding of in-game VFX implementation logic.
  • Deep understanding of realistic special effects in PC games.
Good to have:
  • Experience in realistic special effects projects.
  • Proficiency in Houdini/Embergen/Liquigen or similar production software.
  • Experience with Unity's Visual Effects particle module.

Job Details

Job Description

1. Create high-quality, realistic character/monster/performance special effects in line with the project's art style.

2. Liaise with planners, programmers, TAs, and relevant artists to independently complete corresponding special effects requirements.

3. Efficiently complete special effects production, and output design standards and specifications.

4. Guide and liaise with external and outsourced teams to ensure their output meets project standards.

5. Participate in the optimization and debugging of game effects to ensure the final special effects are in the best state in the game.

Job Requirements

1. 5+ years of Unity/UE work experience; experience in realistic special effects projects is a plus.

2. Proficient in using various software to create special effects materials (e.g., Houdini/Embergen/Liquigen are a plus).

3. Proficient in using Unity engine's special effects related modules, understand the implementation logic of in-game special effects, and experience with Unity's Visual Effects particle module is preferred.

4. Enjoy playing realistic PC games and have a deep understanding of different types of realistic special effects.

5. Possess teamwork spirit, a sense of responsibility, and meticulous work.

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