1. Collaborate with the lead artist to define 2D scene styles and continuously improve scene quality.
2. Output 2D level maps, object designs, prop designs, etc., according to requirements.
3. Communicate and cooperate with upstream and downstream R&D to continuously refine and enhance scene presentation.
1. Solid art fundamentals and excellent aesthetics.
2. Proficient in 2D top-down realistic dark style, passionate about dark hack-and-slash games.
3. Proficient in PS drawing, 3D assistance, AI assistance.
4. Ability to continuously refine and iterate scene performance.
5. Good communication and comprehension skills, able to accurately grasp key project requirements.
6. Five years or more of work experience, with experience in at least one complete game development project.
7. Possess a development spirit and adapt to a fast-paced development environment.