Responsible for the design and production of in-game special effects, including character skill effects, scene effects, and UI effects. Based on gameplay and the game's art style, responsible for the design and production of in-game and out-of-game special effects related to new heroes and revamped heroes. Use the Unity3D engine, proficiently master particle systems, material ASE, VFX Graph, Shader Graph, and independently complete high-quality special effects production. Design style-consistent special effects according to game requirements, ensuring coordination and unity with the art, programming, and planning teams. Participate in the optimization of special effects resources to ensure good performance across various platforms. Cooperate with project progress, timely deliver high-quality special effects, and make adjustments and iterations when necessary.
Over 3 years of experience in Unity3D special effects. Familiar with hero display and PV performance special effects production, and in-game combat special effects performance; hand-drawing ability is preferred. Proficient in Unity3D special effects modules, familiar with Unity3D special effects output processes, and skilled in using related auxiliary software such as 3Dmax, PS, and AE. Possess a mature understanding of the rhythm, impact, and color richness of special effects. Passion for American comic hero themed special effects design is preferred. Strong sense of responsibility, strong team communication skills, active cooperation, excellent independent work ability, team management ability, and quality guidance ability. Possess a certain understanding and awareness of user experience.