Responsible for the design and production of in-game special effects, including character skill effects, scene effects, and UI effects.
Based on gameplay and the game's art style, responsible for the design and production of in-game and out-of-game special effects related to new heroes and revamped heroes.
Using the Unity3D engine, proficiently master particle systems, material ASE, VFX Graph, and Shader Graph, and independently complete high-quality special effects production.
Design special effects that conform to the style according to game requirements, ensuring coordination and unity with the art, programming, and planning teams.
Participate in the optimization of special effects resources to ensure good performance on various platforms.
Cooperate with project progress, deliver high-quality special effects in a timely manner, and make adjustments and iterations when necessary.
More than 3 years of experience in Unity3D special effects work.
Familiar with hero display and PV performance special effects production, and in-game combat special effects performance; hand-painting ability is preferred.
Proficient in Unity3D special effects modules, familiar with the Unity3D special effects output process, and proficient in using related auxiliary software such as 3Dmax, PS, AE.
Have a mature understanding of the rhythm, impact, and richness of color in special effects.
Passion for American comic hero themed special effects design is preferred.
Strong sense of responsibility, strong team communication skills, active cooperation, excellent independent work ability, team management ability, and quality guidance ability.
Have a certain understanding and awareness of user experience.