1. Responsible for the design and development of hero, weapon, and various gameplay combat effects in innovative real-time strategy games.
2. Familiar with the mechanics of card game genres, able to further expand genre design, and also design heroes with differentiated experiences within established genre constraints.
3. Interested in combat performance, able to combine character personality traits and combat logic to design and validate skill performances that highlight character charm.
4. Possess certain combat numerical calculation abilities and balance adjustment experience, able to iterate and optimize the experience and control combat balance based on feedback, data, etc.
5. Have a deep understanding of levels, able to assist in producing levels with horizontal verification significance based on genre characteristics and offensive/defensive confrontation tags.
1. Have deep thoughts on strategy games such as chess and tower defense, love strategy games, and be familiar with mainstream chess and tower defense games on the market.
2. Have deep thoughts on long-term operational card games, and have extensive experience playing mainstream card mobile games on the market for a long time.
3. Have more than 3 years of hero design and development experience, with satisfactory hero design implementation results preferred.
4. Have extensive strategy game experience, possess excellent gameplay appreciation and aesthetic ability, and have their own pursuit and understanding of strategic innovation.
5. Good at communication, have good teamwork ability, and have certain stress resistance and sense of responsibility.