1. Responsible for building and continuously optimizing the game's global numerical model, including but not limited to character attributes, weapon damage, equipment systems, economic systems, combat formulas, and difficulty curves, ensuring their rationality, balance, and scalability. Focus on matching risks and rewards in the core search-and-destroy loop, and the connection between out-of-game growth and in-game experience.
2. Lead the design of the numerical experience for top-down combat, including weapon feel (recoil, fire rate, reload time), skill effects, professional differentiation, and enemy AI numerical values. Requires a deep understanding of the impact of top-down operational characteristics on numerical perception.
3. Design the in-game resource production, consumption, circulation, and value preservation economic cycle system. This includes in-game material drops, player trading houses (if applicable), manufacturer costs, warehouse management, etc., requiring effective control of inflation and maintaining the long-term health of the economic system.
4. Use mathematical tools (such as Excel VBA, MATLAB, etc.) to build numerical models and conduct extensive simulation tests, using data to verify design assumptions and provide a solid basis for design decisions. Continuously monitor and analyze game data to guide online numerical adjustments.
5. Work closely with system designers, combat designers, and level designers to evaluate the rationality of system designs from a numerical perspective and provide professional advice. Write clear numerical documents and configuration tables, and promote the implementation of numerical functions by programming, art, and other development teams.
6. Continuously adjust and optimize numerical settings based on test feedback, user behavior data, and operational needs to enhance the overall game experience.
1. Bachelor's degree or above, 5 years or more of game numerical design experience, with priority given to those with lead numerical experience in successfully launched game projects.
2. Priority given to those with project experience in top-down shooters, looter-shooters, ARPGs, or search-and-destroy games, able to clearly articulate their numerical design essentials and familiar with their core gameplay.
3. Possess excellent mathematical foundation, proficient in probability theory, mathematical statistics, and economic principles, and able to skillfully apply them to solve game numerical problems.
4. Deep understanding of game numerical balancing rules and balance debugging methods, especially for combat and economic systems.
5. Possess system thinking and logical reasoning abilities, able to infer the rationality of system design through numerical values.
6. Possess excellent communication and teamwork skills, able to clearly convey design intentions and efficiently collaborate with different functions.
7. Possess strong stress resistance and problem-solving abilities, able to adapt to a faster-paced development environment.