Lead Character Artist

2 Months ago • 3 Years +

Job Summary

Job Description

The Lead Character Artist will collaborate with the Art Director, Concept Artists, and Animation teams to ensure characters align with artistic and gameplay requirements. This role involves leading and mentoring a team of character artists, providing feedback and critiques to maintain quality, and creating high-quality 3D character models. They will also be responsible for organizing team meetings, refining character art pipelines, and researching new tools and technologies to maximize efficiency. The ideal candidate will balance creative vision with technical limitations.
Must have:
  • 3+ years in a similar leadership role.
  • Strong artistic fundamentals (anatomy, form, texture, material rendering).
  • Previous leadership experience on shipped game titles.
  • Excellent leadership and communication skills.
  • Ability to balance creative vision with technical limitations.
Good to have:
  • Previous leadership experience on AAA titles with realistic graphics.
  • Knowledge of hair and fur grooming.
  • Previous experience working with facial blendshapes.
  • Public speaking or mentoring experience.
Perks:
  • International team of over 500 employees across 7 studios.
  • Open, collaborative environment where ideas are welcome.
  • A managerial team of experienced game developers.
  • Sharing hobbies and passions with like-minded colleagues.
  • Inclusive environment with many activities.
  • Commitment to making the best game possible, including listening to community feedback.

Job Details

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Lead Character Artist to join the team and help us in crafting the high calibre games our fans have come to expect.


Responsibilities
  • Work closely with the Art Director, Concept Artists, and Animation teams to ensure characters fit the artistic and gameplay needs.
  • Lead and mentor a big team of character artists, helping them improve their skills and workflows.
  • Provide paint-overs, feedback, and detailed critiques to maintain consistency and quality.
  • Create high-quality 3D character models, from high-poly sculpts to in-game assets.
  • Organize team meetings, share best practices, and create learning opportunities.
  • Define and refine character art pipelines to maximize efficiency and maintain industry-leading quality.
  • Research and implement new tools, workflows, and technologies


Requirements
  • 3+ years in a similar leadership role
  • Strong artistic fundamentals (anatomy, form, texture, material rendering).
  • Previous leadership experience on shipped game titles.
  • Excellent leadership and communication skills.
  • Ability to balance creative vision with technical limitations.
  • This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.


Nice to Haves
  • Previous leadership experience on AAA titles with realistic graphics
  • Knowledge of hair and fur grooming
  • Previous experience working with facial blendshapes
  • Public speaking or mentoring experience


What we offer
  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with like-minded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback


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About The Company

In 1996, in a small office in Ghent, Belgium, Larian Studios was born. Since then, our passion to create a world class video games has driven the Divinity series - six games that straddle multiple genres and defy expectations. Our first crowdfunded success, Divinity: Original Sin, won over 150 awards and nominations, and the recently-released sequel Divinity: Original Sin 2 launched with a 93 Metacritic rating, as well as over 160 awards (Including the Bafta for Best Multiplayer Game) and counting! Thanks to the success of these two games, our family has grown to over 400 people around the world, working in our Ghent, Quebec, Dublin, Kuala Lumpur, Guildford and Barcelona studios. Our latest title Baldur's Gate 3 released in 2023 to critical acclaim and is now listed among Metacritic's Must-Play games.

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