和美术一起设计游戏角色绑定,换装的美术生产工艺流程;
设计角色绑定骨骼及拓扑变形相关资源规范,确保项目的美术资产按照规范执行;
设计制作动作拆分,动作表现,以及在Unreal Engine里进行动作蓝图逻辑配置, 物理配置;
和美术及引擎程序一起解决工具引擎日常使用过程中出现的问题;
发现美术pipeline中出现的问题,开发工具提高美术工作流效率;
和美术及引擎程序一起研发新工具和游戏引擎的新特性,开发范例工程,技术推广应用;
Work with an art team to design the art work pipeline of game character skeleton rigging and costume changes;
Design art resource specifications of character skeleton rigging and mesh topological deformation to ensure that the project's art assets are executed in accordance with the specifications;
Design and produce animation splitting, and perform action blueprint logic configuration and physical configuration in Unreal Engine;
Work with art team and engine team to solve various bugs during project development;
Discover problems in the art pipeline and develop tools to improve the efficiency of art workflow;
Work with art team and engine team to develop new tools and new features for game engines, develop sample projects, and promote and apply technology;
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