Senior/Lead Tools Engineer

7 Minutes ago • 8 Years + • $138,700 PA - $199,900 PA
Game Engine

Job Description

Respawn is seeking a Lead Tools Engineer to develop and optimize world-class tools for Apex Legends. This role involves leading a team of software engineers, designing and maintaining asset compilation and packaging tools, and collaborating with various teams to streamline asset processing. The ideal candidate will have excellent C++ skills, extensive experience in game development, and a strong understanding of game engine pipelines and editor concepts.
Must Have:
  • Lead a team of accomplished software engineers focusing on core features of asset compiler/packaging tools.
  • Lead the design, development, and maintenance of tools for asset compilation and packaging.
  • Develop architecture and design solutions for problems within the tools.
  • Collaborate with build, rendering, and content teams to streamline end-to-end asset processing.
  • Analyze and optimize asset packaging workflows for efficiency and reliability.
  • Build bridges with other partners for common tools/game engine vision.
  • Track bugs, enhancement requests, and technical debt for tools.
  • Plan and prioritize tool development tasks in alignment with project schedules and content team needs.
  • Design and implement automated testing and continuous integration for tool reliability.
  • Excellent C++ skills.
  • 2+ years of experience leading engineering teams in the games industry.
  • 8+ years of experience having worked on and shipped large game projects.
  • Familiarity with custom asset packaging and compiling for a game engine.
  • Well versed in software engineering principles.
  • Familiarity with an existing game engine and understanding of editor concepts.
Perks:
  • Paid time off (3 weeks per year to start in US/BC)
  • 80 hours per year of sick time (US)
  • 10 days per year of sick time (BC)
  • 16 paid company holidays per year (US)
  • 10 weeks paid time off to bond with baby (US)
  • Paid top-up to EI/QPIP benefits up to 100% of base salary for new child (BC)
  • Medical/dental/vision insurance
  • Life insurance
  • Disability insurance
  • 401(k) (US)
  • Retirement plan (BC)
  • Eligibility for bonus and equity

Add these skills to join the top 1% applicants for this job

rendering
cad-computer-aided-design
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automated-testing
principle

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when accomplished people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the roster of studios at Electronic Arts, this remains our guiding principle. We love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi series and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

You can learn more about our studio and values at https://respawn.com/studio

Respawn is looking for a Lead Tools Engineer who is passionate about developing world-class tools for Apex Legends, our flagship game! You will have the chance to improve/optimize, develop new features and lead a team of engineers to support our asset compiler/packaging tools.

\*Note, we are only considering candidates who are willing to work hybrid onsite from our Vancouver, BC, or Los Angeles offices\*

Reporting to a Senior Technical Lead, you will:

  • Lead a team of accomplished software engineers focusing on the core features of asset compiler/packaging tools for Apex Legends.
  • Lead the design, development, and maintenance of tools for asset compilation and packaging in the game engine pipeline.
  • Develop architecture and design solutions for problems within the tools
  • Collaborate with build, rendering, and content teams to streamline end-to-end asset processing.
  • Analyze and optimize asset packaging workflows for efficiency and reliability.
  • Build bridges with other partners to work towards the common tools/game engine vision.
  • Track bugs, enhancement requests, and technical debt for tools used in the pipeline.
  • Plan and prioritize tool development tasks in alignment with project schedules and content team needs.
  • Design and implement automated testing and continuous integration for tool reliability.

What we're looking for

  • Excellent C++ skills
  • 2+ years of experience leading engineering teams in the games industry
  • 8+ years of experience having worked on and shipped large game projects
  • You enjoy being a subject matter expert and the 'go-to' person for internal customers
  • Familiarity with custom asset packaging and compiling for a game engine
  • Well versed in software engineering principles
  • Familiarity with an existing game engine and understanding of editor concepts
  • British Columbia (depending on location e.g. Vancouver vs. Victoria) \*$138,700 - $199,900 CAD
  • California (depending on location e.g. Los Angeles vs. San Francisco) \*$160,600 - $249,300 USD

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

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