Software Engineer (f/m/d)

massive mini team

Job Summary

As a Software Engineer at HandyGames™, you will be a key member of a Scrum team, focusing on the technical implementation and optimization of games. A primary responsibility will be porting titles to mobile devices (iOS, Android) and modern console platforms (PlayStation, Xbox, Nintendo Switch). You will collaborate with developers, artists, and designers to ensure a compelling technical and gameplay experience across platforms, adapting to hardware, platform-specific features, and optimizing performance and memory.

Must Have

  • Passion for games and willingness to deepen knowledge of game development, especially mobile and console porting
  • Knowledge of relevant technologies and operating systems (PC, iOS, Android, PlayStation, Xbox, or Nintendo Switch)
  • Experience with platform integration (input interfaces, achievements/trophies, controller layouts, storefront or SDK integrations)
  • Practical experience in mobile and/or console optimization (memory, rendering, performance, build pipelines)
  • Knowledge of 2D/3D graphics, animations, or shaders
  • Ability to adapt quickly to new projects, workflows, and technical requirements
  • Self-motivation, strong sense of responsibility, team-oriented, structured, and clean way of working
  • Excellent command of written and spoken English
  • Proficiency in C# / C++
  • Experience with Unity
  • Experience with Unreal Engine
  • Experience with Custom engines

Good to Have

  • Industry experience in game development

Perks & Benefits

  • 40 hours per week
  • Flexible working hours and 30 days of vacation
  • A short and quick decision-making process due to flat hierarchies
  • The opportunity to work with a team of experienced professionals
  • Modern workplaces with state-of-the-art technology
  • Team restaurant
  • In-house gym
  • EV charging station
  • Company apartment on request
  • Parcel service

Job Description

Job Description

As a member of one of our Scrum teams, you will play a key role in the technical implementation an optimization of our games. A major focus of your work will be the porting of our titles to mobile devices (iOS, Android) as well as to modern console platforms such as PlayStation, Xbox, and Nintendo Switch.

You will work closely with developers, artists, and designers to ensure that our games deliver a convincing technical and gameplay experience across a wide range of platforms. This includes adapting to various hardware requirements, platform-specific features, and optimizing performance and memory usage.

In your daily work, you will primarily use the following programming languages and engines:

  • C# / C++
  • Unity
  • Unreal Engine
  • Custom engines

What are we looking for

  • Passion for games and willingness to deepen your knowledge of game development – especially in the area of mobile and console porting
  • Knowledge of relevant technologies and operating systems (PC, iOS, Android, PlayStation, Xbox, or Nintendo Switch)
  • Experience with platform integration, such as input interfaces, achievements/trophies, controller layouts, storefront or SDK integrations
  • Practical experience in mobile and/or console optimization (memory, rendering, performance, build pipelines)
  • Knowledge of 2D/3D graphics, animations, or shaders
  • Ability, to adapt quickly to new projects, workflows, and technical requirements
  • Self-motivation, a strong sense of responsibility, and a team-oriented, structured and clean way of working
  • Industry experience in game development is a plus
  • You have an excellent command of written and spoken English

HandyGames™ offers you

  • 40 hours per week
  • Flexible working hours and 30 days of vacation
  • A short and quick decision-making process due to flat hierarchies
  • The opportunity to work with a team of experienced professionals
  • Modern workplaces with state-of-the-art technology

On-site amenities

  • Team restaurant
  • In-house gym
  • EV charging station
  • Company apartment on request
  • Parcel service

7 Skills Required For This Role

Team Management Rendering Cpp Unreal Unity Game Texts C#