Sound Designer

1 Month ago • All levels • Design • $42,000 PA - $66,675 PA

Job Summary

Job Description

We are looking for an experienced sound designer to join our audio team and contribute to the audio experience of Rust and our upcoming title S&box. You will be responsible for creating immersive, expressive, and dynamic sound for our game worlds. We seek curious, self-motivated individuals who excel in both team and solo work and are receptive to feedback. Portfolios should focus on sound effects, not music. We value individuals who manage their time effectively, take initiative, and thrive on responsibility. The role involves designing and implementing high-quality, artistically consistent audio assets, recording, cleaning, and designing source material for our sound library, and managing time and project scope to deliver excellent work.
Must have:
  • Strong sound design skills for video games or non-linear media.
  • Proficiency in a DAW (Reaper preferred) and tools like iZotope RX.
  • Understanding of game audio implementation.
  • Ability to maintain sonic consistency and work creatively.
  • Ability to record and create source material.
  • Strong audio engineering, mixing, and mastering skills.
  • Teamwork and receptiveness to feedback.
  • Eagerness to learn new tools and techniques.
  • Effective time management and prioritization in sprints.
Good to have:
  • Prior experience in the games industry audio.
  • Familiarity with Facepunch games.
  • Experience with Unity and Source game engines.
  • Programming experience.
  • Musical knowledge and ability.
Perks:
  • Competitive holiday package
  • Bonus Scheme (up to 100% of base salary)

Job Details

What we’re looking for

We’re looking for an experienced sound designer to join the Facepunch audio team and help shape the audio experience across Rust and our upcoming title S&box. You’ll be responsible for breathing life into our worlds with immersive, expressive, and dynamic sound.  We're looking for people who are curious, highly self-motivated, who work well in teams and solo, who respond well to feedback. Candidate portfolios should be focused on sound effects work, not music. We value people who manage their own time well, take initiative, and thrive when trusted with responsibility.

Responsibilities

  • Design and implement high quality, artistically consistent audio assets for our games

  • Record, clean up, and design source material for our sound library

  • Manage your time and project scope to deliver stellar work alongside the rest of our team

Requirements

  • Strong sound design skills with an emphasis on video games or non-linear media

  • Strong knowledge of a DAW (Reaper preferred) and tools like iZotope RX

  • Strong understanding of game audio implementation 

  • Ability to work creatively while maintaining sonic consistency with existing sounds

  • Ability to record and create source material to design future sounds from

  • Strong audio engineering, mixing, and mastering skills

  • Ability to work with a team and take on creative feedback

  • Ability and desire to learn new tools, techniques, and systems

  • Ability to work in sprints and manage your time and priorities well

Desirables

  • Prior experience working on audio in the games industry or related audio fields (film sound, studio engineering, etc)
  • Familiarity with Facepunch games
  • Experience with the Unity and Source game engines
  • Programming experience (absolutely not a requirement!)
  • Musical knowledge and ability 

Benefits

Bonus Scheme

Facepunch Studios’ industry-leading bonus package provides a comprehensive performance bonus scheme to reward employee contributions. This role includes eligibility for a salary scheme bonus, with the potential to earn up to 50% of the base salary annually through performance-based quarterly bonuses during your first year. After completing one year, the performance bonus potential expands up to 100% of your base salary. This structure ensures continuous motivation and recognition throughout the year. The bonus system highlights our commitment to recognizing and rewarding outstanding performance and dedication. All bonuses are discretionary, bonuses are not paid during the probationary period.

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