Sound Designer

1 Month ago • 2-5 Years

Job Summary

Job Description

The Sound Designer will be responsible for creating sound assets, implementing audio content in Unreal Engine using Wwise, voice-over editing, and collaborating with the team. The role involves working closely with Level Designers, Game Designers, Programmers, and Production to develop audio pipelines and share knowledge. The ideal candidate will have experience in game audio development, preferably having completed a full development cycle of an AA title. The candidate needs to have strong sound design skills and be a team player.
Must have:
  • 2+ years of game audio development experience.
  • Experience with Unreal Engine and Wwise.
  • Proficiency in English.
  • Great sound design skills
Good to have:
  • Experience with voice-over editing and post-processing.
  • Sound effects recording experience.
Perks:
  • Flexible work options (remote, hybrid, or office).
  • Private medical care (fully financed).
  • Sports card.
  • Access to Hogs Academy for further development.
  • Professional mental health support.
  • Language lessons (Polish and English).
  • Flexible working hours.
  • Impact on game development.
  • Team support and shared knowledge.
  • Positive and harmonious team environment.

Job Details

WHO WE ARE

Flying Wild Hog: where gaming is our second nature and adventure is our middle name!

We're not your typical game developers. We're passionate gamers turned creators, crafting worlds that'll blow your socks off! 

From "Hard Reset" to "Shadow Warrior" and "Evil West," we live for heart-pounding action and immersive experiences. But we're not stopping there!

We're gamers at heart and know the gaming community is our lifeblood. So, whether you're a pro or a casual player, join us for a wild ride through gaming heaven. With Flying Wild Hog, you're in for a gaming adventure!

YOUR ROLE

We are looking for sound designers who can help us make our games better through meaningful and interactive audio.

YOUR DAILY TASK

  • Creation of all kinds of sound assets for a game
  • Implementation of all audio content through Wwise into Unreal Engine
  • Voice-over editing and post-processing
  • Working closely with the team, especially with Level Designers, Game Designers, Programmers and Production
  • Collaboration with the rest of FWH audio teams in development of audio pipelines, audio tech features, creation of custom audio source library and knowledge-sharing

SKILLS AND REQUIREMENTS

  • Experience in game audio development (at least 2 years for regular, at least 5 years for senior)
  • Completed full development cycle of at least one AA title
  • Great sound design skills and ability to create and maintain coherent audio aesthetic following given audio direction
  • Advanced user of Reaper DAW
  • Experience of working in Unreal Engine
  • Experience with Wwise audio middleware
  • Experience with voice-over editing and post-processing
  • Sound effects recording experience
  • Team player who is able to share his/her ideas with the team and shows creative and out-of-the-box thinking
  • Proficiency in English

PLEASE REMEMBER TO SEND YOUR DEMO-REEL WITH YOUR APPLICATION

IF YOU JOIN US

  • Decide how you work, from the office, hybrid or remote
  • You can enjoy private medical care (fully financed by the employer) and a sports card (FitProfit card)
  • You can develop further by joining the Hogs Academy 
  • You can count on professional mental health support
  • You will benefit from language lessons (Polish and English)
  • Freely plan your working hours - core hours 11:00-16:00
  • You will have a real impact on various aspects of the game. We create games together, and your opinion is important to us
  • You can depend on team support and shared knowledge
  • You will  join a strong, harmonious team and people with positive energy

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