Sound Designer

1 Week ago • 5 Years + • Design

Job Summary

Job Description

Hatchery Games is looking for an experienced Sound Designer to join our team and bring to life the universe of Voidling Bound, a third-person shooter set in a science-fiction universe and developed on Unreal Engine 5. The player controls unique creatures that they can upgrade, evolve, and customize throughout their adventure. As a Sound Designer, you will be responsible for the entire creation and integration of the audio experience in the game, working closely with a multidisciplinary team.
Must have:
  • Design, produce, and integrate sound assets in Wwise and Unreal Engine 5.
  • Collaborate with a multidisciplinary team to integrate game sound effects, focusing on creature attacks.
  • Work with programmers to identify and develop necessary audio systems and tools.
  • Support the Marketing team by sound designing multimedia content.
  • Promote the quality of the sound experience to the entire team.
  • Minimum 5 years of experience in the industry as a Sound Designer.
  • Experience with Unreal Engine.
  • Proficiency in Wwise.
  • Advanced knowledge of sound recording and production techniques.
  • Proficiency in major audio production software, with in-depth expertise in at least one.
  • Ability to work closely with programmers and game designers.
  • Independent and motivated.

Job Details

Permanent

Description

Hatchery Games is looking for an experienced Sound Designer to join our team and bring to life the universe of Voidling Bound, a third-person shooter set in a science-fiction universe and developed on Unreal Engine 5. The player controls unique creatures that they can upgrade, evolve, and customize throughout their adventure.

We are an independent studio of about ten people, located in the heart of the Saint-Roch district in Quebec City. Each team member collaborates closely to create the best possible gaming experience in a healthy and respectful work environment. In a small team like ours, each member plays a decisive role in the success of the project. Everyone benefits from great autonomy and freedom to contribute significantly to the game's vision.

As a Sound Designer, you will be responsible for the entire creation and integration of the audio experience in the game. You will work closely with a multidisciplinary team to ensure that every element of the game resonates with players.

Responsibilities

  • Design, produce, and integrate sound assets in Wwise and Unreal Engine 5.
  • Collaborate with a multidisciplinary team to integrate game sound effects, with a particular focus on creature attacks.
  • Work with programmers to identify and develop the systems and tools necessary for audio direction.
  • Support the Marketing team by sound designing multimedia content.
  • Promote the quality of the sound experience to the entire team.

Required Qualifications

  • Minimum of 5 years of experience in the industry as a Sound Designer.
  • Experience with Unreal Engine.
  • Proficiency in Wwise.
  • Advanced knowledge of sound recording and production techniques.
  • Proficiency in major audio production software, with in-depth expertise in at least one of them.
  • Ability to work closely with programmers and game designers.
  • Independent and motivated.

About Us

Hatchery Games is an independent video game development studio located in Quebec City, Canada. The studio was born from the passion of four experienced co-founders who have worked in the game and film industry.

Our vision: "Create unique gaming experiences featuring memorable creatures and monsters."

When you join Hatchery Games, you become part of a human-sized, multidisciplinary team. Our team is made up of talented and creative people. Each individual has a concrete impact on the project and is an indispensable asset to the game's realization.

Help us revitalize the Monster Catcher universe and build the game that will define the genre!

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About The Company

Québec City, Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

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