Sr Software Engineer, GPU Rendering

4 Months ago • 1-7 Years

Job Description

The Graphics Team at Cadence is seeking a Principal Software Engineer specializing in modern rendering techniques to join their team. This role involves implementing new application functionality across rendering engines, addressing core performance issues with GPU rendering, supporting other R&D teams with rendering support, extending GPU Rendering technology to new products, and broadening GPU support. The successful candidate will contribute directly to enhancing the usability and performance of PCB and Packaging design tools like Allegro X and OrCAD X, impacting numerous users daily. This role requires a strong understanding of rendering practices and excellent communication and problem-solving skills.
Good To Have:
  • Ability to understand architecture and propose solutions
  • Experience with large code bases
  • Capacity to work independently
  • Familiarity with Visual Studio and Perforce
  • Strong curiosity and passion for learning
  • Basic understanding of PCB design and manufacturing
  • Experience with supporting customer environments
Must Have:
  • Demonstrable knowledge of modern rendering practices
  • Proficiency in C, C++, GLSL programming languages
  • Experience with 2D/3D rendering APIs: OpenGL, DirectX, Vulkan
  • Experience in entire application development lifecycle
  • Excellent verbal and written communication skills
  • Excellent debug and problem-solving skills

Add these skills to join the top 1% applicants for this job

direct-x
visual-studio
glsl
perforce
open-gl
vulkan
communication
rendering
problem-solving

At Cadence, we hire and develop leaders and innovators who want to make an impact on the world of technology.

The Graphics Team is looking for a Principal Software Engineer specializing in modern rendering techniques to join the team.

This team supports PCB and Packaging design tools like Allegro X and OrCAD X which rely on several different rendering engines. These engines support an interactive 2D graphical canvas in a variety of customer environments and on available GPU technologies and are an essential enabling technology for the product portfolio and have a critical impact on usability and performance.

As a member of this team, you will have opportunities to advance the rendering technology used in a variety of products by countless users on a daily basis. Whether advancing the rendering engines themselves, or enabling other feature enhancements, your contributions will have a direct and visible impact on customers.

Responsibilities

  • Implement new application functionality across the rendering engines
  • Address core performance issues with GPU rendering
  • Support other R&D teams as they develop new features requiring rendering support
  • Extend GPU Rendering technology to new products
  • Broaden GPU support by closing functional gaps

Experience

  • Bachelors in Computer Science + 7 years of experience, or
  • Masters in Computer Science + 5 years of experience, or
  • PhD in Computer Science + 1 year of experience

Requirements

  • Outstanding and demonstrable working knowledge of modern rendering practices
  • Programming Languages: C, C++, GLSL
  • Experience with 2D/3D rendering APIs: OpenGL, DirectX, Vulkan
  • Experience with the entire application development lifecycle - designing, coding, testing, debugging applications
  • Excellent verbal and written communication skills
  • Excellent debug and problem solving skills

Great To Have

  • Ability to ‘see beyond the code’ to understand it’s architecture to propose and implement practical and elegant solutions
  • Experience with large code bases
  • Capacity to work independently with minimal supervision
  • Familiarity with Visual Studio and Perforce
  • Strong curiosity and a passion for learning
  • Basic understanding of PCB design and manufacturing
  • Experience with supporting customer environments

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