The Technical Animator will be responsible for skinning characters with complex clothing elements, working with dynamics elements in Unreal, and creating body and facial rigs in Maya. They will need to obtain guidance and approval from Lead Artists to advance tasks and contribute to a team-oriented environment. The role demands a strong understanding of animation pipelines, character rigging, and the ability to troubleshoot technical issues. The ideal candidate will have a passion for animation and a collaborative spirit.
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unreal
maya
Responsibilities:
Skinning characters with complicated clothing elements
Work with dynamics elements in Unreal
Creating body and facial rigs in Maya.
Obtaining Lead Artists guidance and approval as required to advance tasks.