Technical Animator

11 Months ago • 1-5 Years
Animation

Job Description

Ubisoft Milan seeks a Technical Animator with proven experience in video game animation, proficient in rigging, skinning, and animation principles. You'll implement gameplay features, collaborate with teams, and integrate animations into the game engine. Familiarity with scripting languages (MEL, Python) and experience with animation rigs and runtime systems are essential.
Good To Have:
  • Runtime Systems
  • Game Engine Integration
  • Animation State Machines
  • Advanced Techniques
Must Have:
  • Technical Animation
  • Rigging & Skinning
  • Animation Principles
  • Scripting Skills
Perks:
  • Flexible Working
  • Inclusive Environment

Add these skills to join the top 1% applicants for this job

python
mel
rigging
anatomy

Company Description

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Job Description

Ubisoft Milan is looking for a Mid/Senior Technical Animator who will collaborate closely with the Animation and Art Team to ensure they are creating the high-quality content with the tools and assets provided and that the pipelines are as efficient as possible.

Responsibilities:

  • Implement gameplay features, take ownership of, and maintain animation state machines.
  • Collaborate with various departments to build compelling gameplay animation systems, serving as the go-to person for all technical animation-related questions and needs.
  • Support the integration of animations into the game engine and ensure they comply with technical constraints.
  • Act as a liaison between animators, gameplay programmers, and designers to facilitate the realization of gameplay features.
  • Identify or, when necessary, develop the best tools and workflows to enhance and support the work of Animators and Artists.
  • Innovate and implement advanced techniques to solve character and animation challenges.
  • Continuously test and iterate in-game, providing feedback and suggestions for improvements.
  • Train animators on workflows, tools, and other aspects of integrating animation assets into the game engine.
  • Offer ongoing technical support for tools and the engine, regularly communicating technical restrictions and their rationale to the animation team.

Qualifications

  • Deep knowledge and passion for video games.
  • Proven experience in technical animation for video games, with at least one shipped title.
  • Proficiency in rigging and skinning assets.
  • Strong understanding of animation principles and anatomy.
  • Familiarity with the technical limitations and implementation in real-time environments.
  • Scripting skills (e.g., MEL, Python).
  • Experience with animation rigs and runtime systems.
  • Strong teamwork skills.

Additional Information

Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. We value and celebrate the diversity of cultures, perspectives, skills, and experiences within our workforce. We strongly encourage people of different backgrounds, women, LGBTQ+ individuals, people with disabilities, members of ethnic minorities and other legally protected individuals to apply.

To all applicants, kindly send us a demo reel with a breakdown of your best work showcasing technical animation skills.

The position is based in Milan (Italy).

All your information will be kept confidential according to EEO guidelines.

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