Technical Art Director

2 Months ago • 5 Years + • Art

Job Summary

Job Description

The Technical Art Director is responsible for technical aesthetic fidelity, innovation, and coordination with technical artists, FX artists, Engineers, and Data Analysts. This role involves defining best practices, understanding emerging trends in video game content, and making strategic recommendations. Key responsibilities include ensuring art direction is technically executed, driving state-of-the-art visuals, collaborating with leadership, contributing to long-term vision, and working closely with various teams. The director also defines and integrates new tools, develops technical art standards, and mentors artists. This role acts as a bridge between art and programming teams. The director is also responsible for recruitment and career development.
Must have:
  • 5+ Years of industry experience
  • Experience in leading teams of artists
  • Knowledge of artistic disciplines like Environment Art
  • Knowledge of both industry relevant 2D and 3D art software
  • Experience in programming and/or relevant scripting

Job Details

The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld. Gearbox’s ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability. For more information, visit www.Gearbox.com.

The Technical Art Director’s primary responsibility is for research, technical aesthetic fidelity, innovation, and provide coordination and leadership with our technical artists, FX artists, Engineers, and Data Analysts. In addition to defining best practices and competitive awareness, the Technical Art Director is expected to understand emerging trends and technologies in video game content and make strategic recommendations as to how they may benefit and/or impact the studio or project; establishing and maintaining the functional vision. Areas the Technical Art Director is responsible for include visual R&D, performance monitoring, standard setting, as well as process, pipeline issues, and definition. Responsibilities: Ensure that the art direction of the project is technically carried out and establish an efficient production plan for execution Drive & pioneer state of the art visuals and procedural systems that complement the game design Ensure visual quality throughout the game Collaborate with senior leadership to ensure alignment of tech art plans and project design requirements Contribute to long-term vision for technical art and graphics at the studio Work closely with the Programming, Technical Art, FX, Art Optimization and Art teams Cooperate with programmers to improve the graphics engine Act as a bridge between the art and programming teams Define, review, test and integrate new tools to enable the art dept. to create stunning art Develop, regularly communicate, and document technical art standards, technical constraints, best practices, and techniques Stay current with trends in computer graphics (e.g. SIGGRAPH) Mentor, guide, and lead tech & FX artists, providing examples and arranging training as necessary Actively partner with studio leadership in recruiting and career development efforts Qualifications: 5+ Years of industry experience Experience in leading teams of artists Knowledge and experience in one or more of the following artistic disciplines: Environment Art, Visual Effects, Surface Art Knowledge of both industry relevant 2D and 3D art software Experience in programming and / or relevant scripting Understanding of cutting-edge process, tools, and industry techniques Experience in the technical and behind the scene operation in 3D graphics engines and their process

Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.

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About The Company

We are an award-winning, creator and distributor of transmedia entertainment. Gearbox Entertainment has become widely known for successful game franchises, as well as acquired properties Duke Nukem and Homeworld, which it distributes across the world.

Frisco, Texas, United States (On-Site)

Frisco, Texas, United States (On-Site)

Frisco, Texas, United States (On-Site)

Frisco, Texas, United States (On-Site)

Frisco, Texas, United States (On-Site)

Frisco, Texas, United States (On-Site)

Frisco, Texas, United States (On-Site)

Frisco, Texas, United States (On-Site)

Frisco, Texas, United States (On-Site)

Frisco, Texas, United States (On-Site)

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