Technical Artist

2 Months ago • All levels • Technical Art

Job Summary

Job Description

The Technical Artist will be responsible for creating complex art systems, effects, and shaders, bridging the gap between art and programming. This role involves working with artists to establish best practices and optimal workflows, communicating with programmers to develop new engine features, and analyzing memory/performance concerns. The Technical Artist will create efficient Master Materials, author scripts, and streamline workflows. They will also research and develop prototypes for art pipelines. The job requires a strong understanding of 3D modeling applications, the Substance Suite, Photoshop, and the ability to collaborate within a team.
Must have:
  • Working knowledge of 3D modeling applications.
  • Working knowledge of the Substance Suite and Photoshop.
  • Ability to collaborate effectively with various teams.
  • Create shippable quality content that is memory efficient.
  • Problem-solving and providing clear solutions.
  • Ability to think out-of-the-box to overcome technical challenges.
  • Ability to self-direct and be autonomous when required.
Good to have:
  • 3+ Years of industry experience.
  • Working knowledge of 3Ds Max.
  • Working knowledge of the Unreal Engine.
  • Working knowledge of Houdini and the creation of Houdini Digital Assets.
  • Working knowledge of Python and similar scripting languages.
  • Experience in Environment/Level Art, Visual Effects, Surface Art, Lighting.
  • Experience with current generation platforms (Xbox One, PlayStation 4).
  • Experience with other popular or proprietary engines (Unity, etc).
  • Strong balance of creative/visual aesthetics and technical skills.

Job Details

The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld. Gearbox’s ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability. For more information, visit www.Gearbox.com.

Gearbox Software is looking for a skilled and motivated Technical Artist to create complex art systems, effects, and shaders for our projects. The Technical Artist role is meant to bridge the gap between art and programming, integrating art content and features while honoring the artistic vision and technical constraints. Skills & Requirements Responsibilities: Work with artists to create best practices and optimal workflows. Communicate and work closely with programmers to develop new engine features. Analyze memory/performance concerns throughout a project's development Create efficient and user friendly Master Materials and Material Functions for use in game. Author and maintain Scripts, Blueprints , and Houdini Digital Assets to be used by artists in our content creation applications. Streamline Workflow by proactively finding solutions and by working with production. Research and Develop prototypes for art pipelines and help bring your coworkers’ ideas to life. Required Skills: Working knowledge of a 3D modeling application, the Substance Suite, and Photoshop. Able to collaborate and work well with teams from various disciplines. Create shippable quality content that is memory efficient and performant. Problem-Solve and provide a clear solution to complicated issues. Ability to think out-of-the-box to overcome technical challenges. Ability to self-direct and be autonomous when it is required. Desired Skills: 3+ Years of industry experience. Working knowledge of 3Ds Max Working knowledge of the Unreal Engine. Working knowledge of Houdini and the creation of Houdini Digital Assets. Working knowledge of Python and the ability to quickly learn similar scripting languages, if required. Knowledge and experience in one or more of the following artistic disciplines: Environment/Level Art, Visual Effects, Surface Art, Lighting Experience with current generation platforms (Xbox One, PlayStation 4) Experience with other popular or proprietary engines (Unity, etc) Strong balance of creative/visual aesthetics and technical skills. Applicants who cannot provide a portfolio, website, or reel will not be considered.

Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.

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About The Company

We are an award-winning, creator and distributor of transmedia entertainment. Gearbox Entertainment has become widely known for successful game franchises, as well as acquired properties Duke Nukem and Homeworld, which it distributes across the world.

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