Technical Artist for Mobile Games

1 Day ago • All levels • Game Design

Job Summary

Job Description

As a Technical Artist for Monopoly World, you will be responsible for bridging the gap between art and technology. You will work closely with the art and development teams to ensure seamless integration of assets, optimizing them for performance across various devices. Your responsibilities include creating 2D and 3D animations, developing and implementing particle effects using Unity's Particle System, and creating and optimizing shaders to enhance visual quality. You will also assist in prototyping visual effects and staying up-to-date with the latest Unity features and best practices. This role is crucial in making the game visually appealing and running smoothly on mobile devices.
Must have:
  • Collaborate with art and development teams for asset integration.
  • Optimize visual assets for performance without sacrificing quality.
  • Resolve technical issues related to graphics and animations.
  • Create 2D and 3D animations to enhance user experience.
  • Develop and implement particle effects using Unity's Particle System.
  • Create and optimize shaders to enhance visual quality.

Job Details

Join us and be part of creating 

Monopoly World – an innovative mobile game that brings the classic board game to life in the real world. As a Technical Artist, you will bridge the gap between art and technology to ensure our game looks visually stunning and runs smoothly across various devices. This is your chance to leave a mark on a project with global impact.

Check out our trailer for the Monopoly World project:



Join us full-time at our stunning office located in the heart of Krakow! Situated in a historic building just steps away from the vibrant city center, our workspace blends timeless charm with modern amenities, providing an inspiring setting for your personal and professional growth.

If you’re moving to Krakow to join us, we’ve got you covered with a relocation package designed to make the process seamless and stress-free.

Responsibilities

  • Collaborate with the art and development teams to ensure seamless integration of assets.

  • Ensure that all visual assets are optimized for performance without compromising quality.

  • Identify and resolve technical issues related to graphics and animations to ensure performance across a variety of mobile devices.

  • Create both 2D and 3D animations to improve the overall user experience.

  • Develop and implement particle effects using Unity's Particle System.

  • Create and optimize shaders using Amplify Shader or custom HLSL shaders to enhance visual quality.

  • Assist in prototyping visual effects to enhance gameplay.

  • Stay up to date with the latest Unity features and best practices.

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About The Company

Kraków, Lesser Poland Voivodeship, Poland (On-Site)

Kraków, Lesser Poland Voivodeship, Poland (On-Site)

Kraków, Lesser Poland Voivodeship, Poland (On-Site)

Kraków, Lesser Poland Voivodeship, Poland (On-Site)

London, England, United Kingdom (On-Site)

Kraków, Lesser Poland Voivodeship, Poland (On-Site)

Kraków, Lesser Poland Voivodeship, Poland (On-Site)

Kraków, Lesser Poland Voivodeship, Poland (On-Site)

Kraków, Lesser Poland Voivodeship, Poland (On-Site)

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