Technical Designer

41 Minutes ago • 2 Years + • Systems Design

About the job

Job Description

Bohemia Interactive seeks a Technical Designer to join their Arma Reforger/Arma 4 team. The role involves designing and implementing features focused on player motivation and immersion, such as player profiles, statistics, and achievements. This requires collaboration with programming and UX/UI teams, regular play testing, and documentation updates. The ideal candidate possesses 2+ years of experience, strong scripting skills (C-like language), and a passion for enhancing player experience. Responsibilities include handling features enhancing player engagement, collaborating with other departments to implement solutions, participating in play sessions to test implemented mechanics, and improving existing documentation. Experience with game cloud systems, Enfusion engine, and/or Arma modding is a plus.
Must have:
  • 2+ years relevant experience
  • Good scripting capabilities (C-like)
  • Player motivation & immersion focus
  • PC/Console UX experience
  • Proactive approach to improvement
  • Good English (written & spoken)
Good to have:
  • Game cloud systems knowledge
  • Enfusion engine experience
  • Arma modding experience
Perks:
  • 27 days of holidays
  • Company profit-sharing
  • Benefit program
  • Meal contribution
  • Relocation package
  • Free company games

Technical Designer

Type of contract: Permanent contract or Contract under Trade Certificate / Identification No.

We are looking for a Technical Designer who is passionate about motivating and building immersion for players through the creation and implementation of great design ideas. We are also looking for a skill set that combines a solid technical background with decent soft skills, as there will be plenty of communication with other departments. The Technical Designer will be reinforcing our Arma Reforger/Arma 4 team.

Responsibilities

  • Handling features aimed at the motivation and immersion of our players like player profiles, personal statistics, and achievements
  • Collaborating with other departments (mainly programming, UX/UI) to create implementation solutions for features based on a shared vision of design
  • Participating in regular play sessions and checking the state of implemented mechanics
  • Improving, adjusting, and enhancing documentation according to the actual state of mechanics or assets 
  • Writing code in an object-oriented scripting language (Clike)

Requirements

  • 2+ years of relevant industry experience
  • Good scripting capabilities
  • Interest in developing player motivation and immersion; understanding of PC and console UX
  • Experience with developing similar features
  • Proactive approach: you are constantly seeking to improve a player’s experience
  • Good spoken and written English

Nice to have

  • Basic knowledge of game cloud systems (backend, Rest-API, databases)
  • Experience with our Enfusion engine and/or modding the Arma series is a huge plus

Benefits

  • 27 days of holidays per year
  • Company profit-sharing plan, benefit program, meal contribution
  • Relocation package
  • All our games for free and more
Applicants should submit their portfolio and CV detailing their previous work experience as well as a cover letter outlining their interest to work for Bohemia Interactive.
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About The Company

Our story began with our first game, Arma: Cold War Assault, released back in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we've grown from a ragtag bunch of garage devs to an international family of over 400 professionals – working on major games like Arma 3, DayZ, Ylands, Vigor, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.


 

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Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

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