As a Technical Level Artist (specialized in Unity) at Ubi MTL, you will play a key role in integrating assets and composing in-game environments. You will be responsible for setting up and maintaining automated pipelines for processing models and props – from the source to their integration into the engine (Unity). By collaborating closely with designers and artists, you will also contribute to the evolution of level editing tools (walls, object placement, etc.) to ensure smooth processes and immersive environments.
Ubisoft is a global leader in video games, with teams around the world creating original and memorable gaming experiences, from Assassin’s Creed to Rainbow Six to Just Dance and many more. We firmly believe that diversity of perspectives helps both players and teams thrive. If you are passionate about innovation and love pushing the boundaries of entertainment, join our adventure and help us create the unknown!
We adopt a hybrid work model that helps you stay connected with your team while offering the flexibility needed to maintain a work-life balance. Note that some roles are entirely office-based and are not eligible for hybrid work.