U3D Client Main Program

3 Weeks ago • 10 Years +

Job Summary

Job Description

Responsibilities include leading the overall architecture and core technology development for Unity3D games, developing client-side functionalities, selecting and tackling key technical points, controlling code quality, and participating in the development of art specifications. The role involves mastery of code and hot update solutions for large-scale resource projects, expertise in the design of battle frameworks for 3D action projects based on frame synchronization, and performance analysis, optimization, and technical problem-solving for Unity3D games. It also includes developing game demos and mastering 3C-related technical solutions, and controlling the progress of departmental work and coordinating cross-departmental work.
Must have:
  • 10+ years of Unity3d development experience, client lead on action game.
  • Proficient in C#, extensive Unity engine experience.

Job Details

职位描述:

1、负责Unity3d游戏整体架构和核心技术搭建,客户端功能开发;

2、针对游戏特性的关键技术点选型及攻坚,把控代码品质,参与制定美术规范;

3、精通大规模资源项目的代码和资源的热更新方案;

4、精通基于帧同步的3D动作项目的战斗框架设计;

5、Unity3d游戏的性能分析、优化、技术问题解决;

6、游戏Demo的开发实现,精通3C相关技术方案;

7、负责部门工作的进度把控,协调跨部门工作,保证游戏产品开发顺利。


任职要求:

1、本科及以上学历,计算机相关专业优先;

2、至少10年以上Unity3d开发经验,完整参与过至少一个Unity3d动作游戏项目并担任过客户端主程;

3、具备已上线项目维护经验

4、精通C#,具备丰富的Unity引擎实践经验,熟悉其框架和主要模块的功能特性;

5、具备针对帧率、内存、资源加载等优化的能力;

6、熟悉计算机图形学和UNITY渲染管线者优先;

7、善于沟通,有团队合作精神,具有强自驱力和抗压能力。

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