Wanted: In-game Animator for a 6-month contract with a Swedish AAA studio (Hybrid in Stockholm or Remote in CET)

1 Year ago • 8 Years + • Animation

Job Summary

Job Description

Senior Animator needed for 6-month contract with a Swedish AAA studio. Must have 8+ years of experience, strong animation skills, and proficiency in Maya and MotionBuilder.
Must have:
  • Senior Animator
  • Realistic Animations
  • Maya & MotionBuilder
  • Motion Capture
Good to have:
  • Blueprinting
  • Animation Systems
  • Problem-solving
  • Mentorship
Perks:
  • AAA Studio
  • Hybrid/Remote

Job Details

Do you have a passion for animation, action/open-world games and have a knack for breathing life into in-game characters? 

Do you prefer team wins over personal glory, want to work with a globally renowned AAA game studio in Stockholm either on a hybrid or remote set-up?

Great!

If you're a contractor, freelancer or part of a WFH studio and ready for a new assignment --> check out this role ASAP. 


Game Boost

Leveling Up Game Production Everywhere!

We provide remote-friendly studios and publishers with stellar, remote-lifestyle, game developers in all crafts.

Freelancers, Consultants, Indies, and WFH-Studios are matched with AA/AAA, Indies, and financially backed scaling studios, looking to boost their current game projects with contractors.

Also,feel free to check us out on LinkedIn, or Facebook


Mission brief: 

As a Senior Animator, you'll become a key player in this Swedish studio's talented animation team. 

You'll collaborate closely with programmers, designers, and fellow animators to bring incredible characters to life for an ongoing AAA production. From designing realistic animations to iterating and refining them for peak performance, you'll have a major impact on the look and feel of the game.

They are looking for someone who can not only create stunning animations but also solve problems creatively. You'll be expected to push boundaries within the technical constraints of game development, always looking for ways to get the most out of your animations. 

This role is also a fantastic opportunity to share your knowledge and help mentor junior animators on the team.


Game genre: 

Third Person - Open World Action Game - Shooting and Vehicle Combat - Realistic with stylized elements


Details:

  • Start date: ASAP/July
  • Duration: 6 months
  • Occupance rate: 100% assignment (Full-time)
  • Level: Senior
  • Work set-up: Hybrid in Stockholm (preferred) or Remote within CET 

Your player profile:

  • Animation expertise: You have 8+ years of experience as a Senior Animator with a proven track record of creating realistic in-game character animations
  • Technical proficiency: You feel  right at home doing motion capture and keyframing, and you have extensive experience with animation systems, blueprinting, and creating high-quality animation systems. Solid skills in Maya and MotionBuilder
  • Problem-solving ninja: You can approach challenges creatively and find solutions that work within the technical limitations of game development
  • Team player: You thrive in a collaborative environment and enjoy sharing your knowledge with others


Traits:

We believe that being humble, collaborative, and open-minded will take you a long way and is the right way to go. It's a good foundation, even if we do understand that you possess a lot more personal attributes in addition.


Note: 

We believe that the world of gaming can and should include everyone. 

Neither Game Boost, nor our clients tolerate toxic, intolerant behavior ❌☣️


How to Play!

It's quick and simple since we aim for low manual data entry!

This means that you can use your LinkedIn or upload a profile of your liking. 

Fill in a couple of choice questions that will help us get to know you, your skills, and also understand the basics, like when you're available, location, etc.

Yeah, that's it. 

Buzz: Game Project, Assignment, Gig, Creator, Developer, Contractor, Freelancer, Self-employed, Consultant, Work-For-Hire, Co-Development, Programmer, Scripter, Software Engineer, Backend, Frontend, Fullstack, Unreal Developer, C++, UE4, UE5, Unity, Frostbite, Snowflake, Maya, Blender, Computer Games, Mobile Games, Careers in gaming, hitmarker, game jobs, remote game jobs, Google jobs

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About The Company

We work with over 50 games at different stages, from early alpha startups to multi-million-dollar ARPU giants. Use our experience & proven best practices to generate more revenue, increase retention & engagement, build a strong community, and create better game experiences.

Tap into 9 years of mobile gaming know-how and level up your game with world-class gaming copywriters, designers, UX experts, illustrators, concept artists, monetization managers, VIP account managers, and social media superstars. 



Our core experience is:


Monetization & LiveOps -

Campaign & Event Ideas | Calendar Management & Consultation | Ad Monetization Implementation & Management | VIP Account Management

 

Creative -

Microcopy | Storytelling & Narrative Building | UI/UX | 

App Store Assets | LiveOps Art & Copy| Push Notifications | Retention, Churn, and Dormant Email Campaigns | Marketing Materials | Video Creation | Influencer Campaigns

 

Social Media -

Facebook & Instagram Page Management | Chatbot Building | Community & Group Management | Content Creation


Contact us to find the ideal match for your budget, scope, studio philosophy, timelines, and other specific requirements.

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