3D Environment / Props Artist (FPS, AAA)

2 Months ago • All levels
Environment Art

Job Description

Sperasoft is seeking a skilled Environment Artist with strong texturing abilities and a keen eye for detail for a First-Person Shooter (FPS) project featuring AAA-quality visuals. The ideal candidate will possess a deep understanding of local setting and art direction to ensure seamless alignment with the game's overall style. Responsibilities include collaborating with the Lead Artist and other artists to maintain production appearance, quality, and art style across all project assets, developing and creating high polygonal sculpts and real-time game assets, and creating modular environment assets. The role also involves ensuring timely completion of game assets, investigating client technology, developing briefs for asset creation, exploring new technologies, and contributing to a team-oriented environment.
Must Have:
  • Strong texturing abilities
  • Keen eye for detail
  • Understanding of local setting and art direction
  • Production experience
  • Strong portfolio
  • Develop high polygonal sculpts
  • Create real-time game assets
  • Create modular environment assets

Add these skills to join the top 1% applicants for this job

texturing

Sperasoft is hiring for First-Person Shooter (FPS) project with AAA-quality visuals! We are looking for a skilled Environment Artist with strong texturing abilities and a keen eye for detail.

The ideal candidate will have a deep understanding of local setting and art direction, ensuring their work aligns seamlessly with the game’s overall style. If you have production experience, a strong portfolio, and want to collaborate with a team of industry professionals alongside a world-renowned game developer, we’d love to hear from you!

Join us in creating something extraordinary—apply now!

Responsibilities:

  • Work with Lead Artist and other artists to maintain production appearance, including quality and art style across all project assets
  • Develop, maintain, and create both high polygonal sculpts and real-time game assets matching project and studio standards
  • Create modular environment assets using trim sheets, tileable and unique textures, and effectively combine them to create high-quality assets.
  • Work with Lead Artist to ensure timely completion of game assets
  • Communicate regularly with the Lead Artist regarding the status of current tasks
  • Investigate client technology and be highly proficient in it
  • Help Lead Artist or develop briefs and documents for asset creation and training
  • Explore new technologies on the given platforms to achieve best possible results
  • Complete all tasks in a timely manner and to a consistent high quality standard
  • Contribute to the team-oriented environment

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