We are seeking skilled 3D Hard Surface Artists to join our AAA Art team. As a Hard Surface Artist, you will be responsible for designing and creating high-fidelity 3D weapon and vehicle assets using tools such as Autodesk Maya, ZBrush, Substance Painter, and Substance Designer. You'll ensure assets are optimized for real-time rendering while maintaining high quality and realism, develop efficient topology, UV layouts, and texture maps, and collaborate with concept artists and leads. The role involves adhering to project guidelines, participating in team meetings and critiques, and staying updated with industry trends. You will implement feedback and make revisions to meet quality expectations, fulfilling all responsibilities with diligence.
Must Have:- Design and create high fidelity 3D weapon & vehicles using tools like Autodesk Maya, ZBrush
- Ensure assets are optimized for real-time rendering while maintaining a high level of quality and realism.
- Develop clean and efficient topology, UV layouts, and texture maps to meet industry and project standards.
- Collaborate closely with concept artists and leads with artistic direction and gameplay needs.
- Adhere to project guidelines, keeping leads and project managers updated on task progress.