3D Artist (Frostpunk 1886)

5 Minutes ago • 2 Years + • 3D Art

Job Summary

Job Description

As a 3D Artist at 11 bit studios, you will be responsible for modeling and texturing 3D characters and buildings, creating custom PBR materials in Unreal Engine, and developing trims and tileable materials in Substance Designer. You will implement assets in Unreal Engine and collaborate closely with the Lead Artist and the team to achieve the defined art direction and solve technical and aesthetic challenges.
Must have:
  • Availability to work in our Warsaw office in a hybrid mode (3 days in the office, 2 days remotely)
  • At least 2 years of experience in a similar role in the gaming industry, or at least 1 shipped title
  • Portfolio showcasing 3D art, preferably game-ready assets
  • Proficiency in 3D software of choice (e.g., Blender, Maya), as well as Substance Designer, Substance Painter, ZBrush, and Unreal Engine
  • Experience creating 3D architecture, environments, and characters for games
  • Experience creating custom materials
  • Familiarity with all stages of the standard 3D production workflow (sculpting, modeling, texturing, and implementation in engine)
  • Fluent English (B2)
Good to have:
  • Experience in working on steampunk-themed games
  • Experience in creating shaders (HLSL)
  • Love for video games
Perks:
  • Psychological support/care
  • Private medical package
  • Free weekly yoga in the office
  • Multisport
  • Team training budget
  • In-office library
  • English/Polish classes
  • Office near Metro Stadion Narodowy and Dworzec Wschodni stations
  • Dog-friendly office
  • In-house gym
  • No dress code
  • Car and bike parking
  • Chill zone
  • Video, board and arcade games
  • Flexible working hours
  • Hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
  • 20 or 26 days of fully-paid holiday leave
  • International working environment
  • Attractive bonus system – annual bonus, motivation programme
  • Transparent salary brackets
  • Attendance in game dev events
  • Relocation budget for candidates from abroad
  • Referral program
  • Annual company events
  • Merch/swag
  • Preferential loans

Job Details

Job description

As a 3D Artist, you will:

  • Model and texture 3D characters and buildings
  • Create custom PBR materials in Unreal Engine
  • Create trims and tileable materials in Substance Designer
  • Implement assets in Unreal Engine
  • Work with the Lead Artist on solving technical/aesthetic problems
  • Work closely with a team to achieve defined art direction

Job requirements

Requirements:

  • Availability to work in our Warsaw office in a hybrid mode (3 days in the office, 2 days remotely) - non-negotiable
  • At least 2 years of experience in a similar role in the gaming industry, or at least 1 shipped title
  • Portfolio showcasing 3D art, preferably game-ready assets
  • Proficiency in 3D software of choice (e.g., Blender, Maya), as well as Substance Designer, Substance Painter, ZBrush, and Unreal Engine
  • Experience creating 3D architecture, environments, and characters for games
  • Experience creating custom materials
  • Familiarity with all stages of the standard 3D production workflow (sculpting, modeling, texturing, and implementation in engine)
  • Fluent English (B2)

Nice to have:

  • Experience in working on steampunk-themed games
  • Experience in creating shaders (HLSL)
  • Love for video games

What we offer:

  • Health and Wellness
  • psychological support/care
  • private medical package
  • free weekly yoga in the office
  • Multisport
  • Development
  • team training budget
  • in-office library
  • English/Polish classes
  • Our office
  • near Metro Stadion Narodowy and Dworzec Wschodni stations
  • dog-friendly
  • in-house gym
  • no dress code
  • car and bike parking
  • chill zone
  • video, board and arcade games
  • Working conditions
  • flexible working hours
  • hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
  • 20 or 26 days of fully-paid holiday leave
  • international working environment
  • Fair compensation
  • attractive bonus system – annual bonus, motivation programme
  • transparent salary brackets
  • Events and more
  • attendance in game dev events
  • relocation budget for candidates from abroad
  • referral program
  • annual company events
  • merch/swag
  • preferential loans

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About The Company

There are over 150 of us here now. Some are veterans, with years of experience & AAA projects on their accounts. Others are newbies, who used to play our games few years ago and now they want tobe a part of the team. We like different things, play different games and spend our free time in various ways. And you know what? That’s perfectly fine, because despite all those differences, we haveone thing in common. We want to create games, that will leave a mark. Not another F2P clone of one time smash hit or some repetitive, yet profitable endless sequels, because we don’t look at the world through excel sheets and columns. Insteadwe want you to feel proud of what you are doing– both today and in five years, no matter where you will be then.

Warsaw, Masovian Voivodeship, Poland (Hybrid)

Warsaw, Masovian Voivodeship, Poland (Hybrid)

Warsaw, Masovian Voivodeship, Poland (Hybrid)

Warsaw, Masovian Voivodeship, Poland (Hybrid)

Warsaw, Masovian Voivodeship, Poland (Hybrid)

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