3D Artist (Frostpunk 1886)

1 Month ago • 2 Years +
3D Art

Job Description

As a 3D Artist at 11 bit studios, you will be responsible for modeling and texturing 3D characters and buildings, creating custom PBR materials in Unreal Engine, and developing trims and tileable materials in Substance Designer. You will implement assets in Unreal Engine and collaborate closely with the Lead Artist and the team to achieve the defined art direction and solve technical and aesthetic challenges.
Good To Have:
  • Experience in working on steampunk-themed games
  • Experience in creating shaders (HLSL)
  • Love for video games
Must Have:
  • Availability to work in our Warsaw office in a hybrid mode (3 days in the office, 2 days remotely)
  • At least 2 years of experience in a similar role in the gaming industry, or at least 1 shipped title
  • Portfolio showcasing 3D art, preferably game-ready assets
  • Proficiency in 3D software of choice (e.g., Blender, Maya), as well as Substance Designer, Substance Painter, ZBrush, and Unreal Engine
  • Experience creating 3D architecture, environments, and characters for games
  • Experience creating custom materials
  • Familiarity with all stages of the standard 3D production workflow (sculpting, modeling, texturing, and implementation in engine)
  • Fluent English (B2)
Perks:
  • Psychological support/care
  • Private medical package
  • Free weekly yoga in the office
  • Multisport
  • Team training budget
  • In-office library
  • English/Polish classes
  • Office near Metro Stadion Narodowy and Dworzec Wschodni stations
  • Dog-friendly office
  • In-house gym
  • No dress code
  • Car and bike parking
  • Chill zone
  • Video, board and arcade games
  • Flexible working hours
  • Hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
  • 20 or 26 days of fully-paid holiday leave
  • International working environment
  • Attractive bonus system – annual bonus, motivation programme
  • Transparent salary brackets
  • Attendance in game dev events
  • Relocation budget for candidates from abroad
  • Referral program
  • Annual company events
  • Merch/swag
  • Preferential loans

Add these skills to join the top 1% applicants for this job

budget-management
oops
unreal
game-texts
texturing
substance-painter
zbrush
maya
hlsl
blender

Job description

As a 3D Artist, you will:

  • Model and texture 3D characters and buildings
  • Create custom PBR materials in Unreal Engine
  • Create trims and tileable materials in Substance Designer
  • Implement assets in Unreal Engine
  • Work with the Lead Artist on solving technical/aesthetic problems
  • Work closely with a team to achieve defined art direction

Job requirements

Requirements:

  • Availability to work in our Warsaw office in a hybrid mode (3 days in the office, 2 days remotely) - non-negotiable
  • At least 2 years of experience in a similar role in the gaming industry, or at least 1 shipped title
  • Portfolio showcasing 3D art, preferably game-ready assets
  • Proficiency in 3D software of choice (e.g., Blender, Maya), as well as Substance Designer, Substance Painter, ZBrush, and Unreal Engine
  • Experience creating 3D architecture, environments, and characters for games
  • Experience creating custom materials
  • Familiarity with all stages of the standard 3D production workflow (sculpting, modeling, texturing, and implementation in engine)
  • Fluent English (B2)

Nice to have:

  • Experience in working on steampunk-themed games
  • Experience in creating shaders (HLSL)
  • Love for video games

What we offer:

  • Health and Wellness
  • psychological support/care
  • private medical package
  • free weekly yoga in the office
  • Multisport
  • Development
  • team training budget
  • in-office library
  • English/Polish classes
  • Our office
  • near Metro Stadion Narodowy and Dworzec Wschodni stations
  • dog-friendly
  • in-house gym
  • no dress code
  • car and bike parking
  • chill zone
  • video, board and arcade games
  • Working conditions
  • flexible working hours
  • hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
  • 20 or 26 days of fully-paid holiday leave
  • international working environment
  • Fair compensation
  • attractive bonus system – annual bonus, motivation programme
  • transparent salary brackets
  • Events and more
  • attendance in game dev events
  • relocation budget for candidates from abroad
  • referral program
  • annual company events
  • merch/swag
  • preferential loans

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