1. Collaborate with the art director to define game scene styles, and produce target effects, templates, and specifications for scene/level editing.
2. Communicate with other teams to provide executable solutions for scene design.
3. Assist technical artists and programmers in establishing production rules and memory limits for various scenes.
4. Continuously optimize art resources within scenes to enhance performance while ensuring visual quality and gameplay.
1. Graduated from an art-related major, possessing a solid artistic foundation and good color sense.
2. 3+ years of scene editing experience, having participated in at least one AAA quality project.
3. Possess certain design capabilities, with practical experience in scene atmosphere adjustment and lighting design, capable of redesigning visuals based on existing frameworks.
4. Possess good communication skills, an open mind, and patience to accept feedback and suggestions from other teams.
5. Proficient in the software required for this position, with strong learning ability, actively researching or learning new technologies for work application. No style limit, experience in AAA quality projects preferred!