This role is for a Binding Expert specializing in UE5 realistic character binding. Responsibilities include building the binding pipeline from scanning to UE5.6 import, utilizing MHC and ForMaya plugins for standardization, researching and applying cloth and muscle binding techniques, and promoting new technologies. Candidates should have rich experience in realistic binding, be proficient in Maya Rigging, familiar with 3D scanning to binding processes, and have experience with cloth and muscle binding.