Combat Planner (AFK)

undefined ago • 2 Years + • Combat Design

Job Summary

Job Description

We are seeking a Combat Planner (AFK) to be responsible for combat-led character content production, game design, and code implementation. The role involves independently leading the design, implementation, and experience optimization of combat modules, as well as participating in the maintenance and expansion of card game combat frameworks. The ideal candidate will have 2+ years of experience, be familiar with combat values, and possess a deep understanding of card game combat systems and hero balance.
Must have:
  • Responsible for combat-led character content production, game design, and code implementation.
  • Able to independently lead the design, implementation, and experience optimization of combat modules.
  • Participate in maintaining and expanding card game combat frameworks, optimizing mechanisms and performance.
  • 2+ years of work experience.
  • Familiar with combat values, deep understanding of card game combat systems and hero balance.
Good to have:
  • Experience with successful product launches and iterations (card, SLG preferred).
  • Scripting language experience and programming ability.

Job Details

Job Description

1. Responsible for combat-led character content production, game design, and code implementation.

2. Able to independently lead the design, implementation, and experience optimization of the combat part of functional modules.

3. Participate in the maintenance and expansion of card game combat frameworks, continuously optimizing combat mechanisms and performance to serve the core experience of the game long-term.

Job Requirements

1. 2+ years of work experience, with preference for those with experience in successful product launches and iterations (card and SLG games preferred).

2. Good at logical thinking and summarization, with novel and rich creative inspiration.

3. Preference for candidates with scripting language experience and certain programming abilities.

4. Excellent communication and collaboration skills, good cross-departmental collaboration ability, able to promote work quickly and efficiently.

5. Open-minded, good at accepting feedback, with a continuous product refinement mindset, and willing to embrace change and challenges.

6. Passionate about card/SLG genres, familiar with combat values, and deeply understand card game combat systems and hero balance.

7. Understands the long-term operational rhythm and philosophy of products, with a deep understanding of user changes in card/SLG games.

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