DevOps engineer at Stockholm based AA studio

9 Minutes ago • All levels
Devops

Job Description

In this role, you’ll power up the build and release systems behind a brand-new AA title, making sure every feature ships smoothly into the hands of players. Your tools are CI/CD, cloud, and containers; your loot is seeing hundreds of devs move faster because of your work. You’ll get to break things (safely), fix things (cleverly), and automate everything in between. You will build, operate, and maintain deployment pipelines for a multi-platform AA game, ensure smooth build and release flows for game engines, design infrastructure as code, and automate monitoring, alerting, logging, and observability.
Good To Have:
  • Humble
  • Collaborative
  • Open-minded
Must Have:
  • Build, operate, and maintain the deployment pipelines (CI/CD) for a multi-platform AA game (PC & consoles)
  • Ensure smooth build and release flows for game engines, content pipelines, and assets
  • Design infrastructure as code (IaC) and maintain scalable, reliable build/test environments
  • Automate monitoring, alerting, logging, and observability to catch issues before they hit players
  • Advocate for best practices in game development operations, reliability, security, and automation
  • Previous professional experience as a DevOps/Build/Infrastructure Engineer in a game studio
  • Proven track record with CI/CD for game engines (Unreal, Unity, or proprietary)
  • Deep knowledge of build systems for PC and at least one console (PlayStation, Xbox, Switch)
  • Strong experience with cloud platforms (AWS, Azure, GCP) or hybrid setups supporting game services
  • Infrastructure as Code (Terraform, CloudFormation, Pulumi or similar)
  • Containerization & orchestration (Docker, Kubernetes, etc.)
  • Proficient in scripting (Python, Bash, PowerShell, or similar)
  • Experience with monitoring, logging, and alerting tailored for game builds and online services

Add these skills to join the top 1% applicants for this job

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Want to be the one who keeps a whole game studio running at full speed?

In this role, you’ll power up the build and release systems behind a brand-new AA title, making sure every feature ships smoothly into the hands of players. Your tools are CI/CD, cloud, and containers; your loot is seeing hundreds of devs move faster because of your work. You’ll get to break things (safely), fix things (cleverly), and automate everything in between.

If you love the idea of being the one who makes “push button, game builds” a reality — this is your playground.

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Enabling Smooth Game Production

We provide remote-friendly studios with stellar game developers in all crafts.

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Free to check us out on LinkedIn_

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Mission brief (What You'll Do):

  • Build, operate, and maintain the deployment pipelines (CI/CD) for a multi-platform AA game (PC & consoles)
  • Ensure smooth build and release flows for game engines, content pipelines, and assets
  • Design infrastructure as code (IaC) and maintain scalable, reliable build/test environments
  • Automate monitoring, alerting, logging, and observability to catch issues before they hit players
  • Advocate for best practices in game development operations, reliability, security, and automation

Details:

  • Start date: October 2025
  • Duration: 6 months (possible extension)
  • Occupancy rate: 100% assignment (Full-time)
  • Level: Senior
  • Work set-up: Hybrid in Stockholm (preferred) or Remote within CET

***

Your player profile (What we are looking for):

  • Previous professional experience as a DevOps/Build/Infrastructure Engineer in a game studio
  • Proven track record with CI/CD for game engines (Unreal, Unity, or proprietary)
  • Deep knowledge of build systems for PC and at least one console (PlayStation, Xbox, Switch)
  • Strong experience with cloud platforms (AWS, Azure, GCP) or hybrid setups supporting game services
  • Infrastructure as Code (Terraform, CloudFormation, Pulumi or similar)
  • Containerization & orchestration (Docker, Kubernetes, etc.)
  • Proficient in scripting (Python, Bash, PowerShell, or similar)
  • Experience with monitoring, logging, and alerting tailored for game builds and online services

Traits:

We believe that being humble, collaborative, and open-minded will take you a long way and is the right way to go. It's a good foundation, even if we do understand that you possess a lot more personal attributes in addition.

Note:

We believe that the world of gaming can and should include everyone.

Neither Game Boost, nor our clients tolerate toxic, intolerant behavior ❌☣️

***

How to Play!

It's quick and simple since we aim for low manual data entry!

This means that you can use your LinkedIn or upload a profile of your liking.

Fill in a couple of choice questions that will help us get to know you, your skills, and also understand the basics, like when you're available, location, etc.

Yeah, that's it.

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Buzz: Game Project, Assignment, Gig, Creator, Developer, Contractor, Freelancer, Self-employed, Consultant, Work-For-Hire, Co-Development, Programmer, Scripter, Software Engineer, Backend, Frontend, Fullstack, Unreal Developer, C++, UE4, UE5, Unity, Frostbite, Snowflake, Maya, Blender, Computer Games, Mobile Games, Careers in gaming, hitmarker, game jobs, remote game jobs, Google jobs

Department

Tech & Engineering

Locations

Remote, Stockholm

Remote status

Fully Remote

Work type

Contractor / Freelance, Full Time Employment

About Game Boost - Leveling Up Game Production Everywhere

Game Boost is about boosting game-making on all levels, from indies to AAA studios, and the industry as a whole.

Our mission is to help studios succeed with their games while helping game developers find a project that they are passionate about contributing to.

Whether you're looking for talent or your next gig - we're here to help you thrive.

Founded in 2021

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