Engineer - Graphics Driver Development

2 Months ago • 1-3 Years • Graphics Engineer

Job Summary

Job Description

Qualcomm is a leading technology innovator focused on enabling next-generation experiences and driving digital transformation. As a Software Engineer, you will design, develop, and validate embedded and cloud edge software, applications, and specialized utility programs for cutting-edge products. You will collaborate with systems, hardware, architecture, and test engineers to design system-level software solutions, focusing on performance requirements and interfaces. The role involves working with GPU Software & Hardware teams and ISVs to develop and support compliant and optimized Graphics drivers for Adreno GPUs.
Must have:
  • 1-3 years of experience in Graphics APIs (DX11/DX12/Vulkan)
  • Strong OOPS and C++ development experience
  • Strong debugging skills
Good to have:
  • Hands-on experience with Game development
  • Experience with Unreal Engine 5
  • Experience with GPU-based rendering techniques
  • Prior development experience with Graphics driver implementation/support (Direct3D, Vulkan, OpenCL)
  • Understanding of graphics rendering pipeline
  • Understanding of APIs Inter-Op
  • Experience with Multimedia IPs
  • Performance profiling experience in DirectX/Vulkan games

Job Details

Job Description

As a leading technology innovator, Qualcomm pushes the boundaries of what's possible to enable next-generation experiences and drives digital transformation to help create a smarter, connected future for all. As a Qualcomm Software Engineer, you will design, develop, create, modify, and validate embedded and cloud edge software, applications, and/or specialized utility programs that launch cutting-edge, world class products that meet and exceed customer needs. Qualcomm Software Engineers collaborate with systems, hardware, architecture, test engineers, and other teams to design system-level software solutions and obtain information on performance requirements and interfaces.

Preferred Qualifications and Responsibilities of the Role
1-3 years of experience in Graphics APIs - any of DX11/DX12/Vulkan.
Looking for a developer with strong design experience with OOPS, & C++ development experience.

Hands-on experience with Game development, experience with Unreal Engine 5, GPU based rendering techniques.
Prefer prior development experience in implementing/supporting Graphics driver for standards (Direct3D, Vulkan, OpenCL). Strong debugging skills would also be preferred
Will work with GPU Software & Hardware teams, and ISVs to develop/support compliant and optimized Graphics drivers for Adreno GPUs for a competitive edge.
Prefer prior experience with understanding the graphics rendering pipeline, APIs Inter-Op, and other Multimedia IPs.
Performance profiling experience in DirectX/Vulkan games is preferred

Level of Responsibility:

•    Works under supervision.    

•    Decision-making may affect work beyond immediate work group.

•    Requires verbal and written communication skills to convey information. May require basic negotiation, influence, tact, etc.

•    Tasks do not have defined steps; planning, problem-solving, and prioritization must occur to complete the tasks effectively.

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About The Company

Our employees make Qualcomm’s success possible. We hire the brightest minds and foster a supportive, inclusive culture where your ideas have the power to contribute to world-changing innovations and breakthrough technologies. To make that possible, we leverage the breadth and depth of our diverse expertise from around the world to answer the unasked, conquer the complex, and solve some of the biggest challenges only we can – together.

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