Environment Artist (All Levels)

2 Months ago • All levels
Environment Art

Job Description

ILM is hiring Environment Artists for Junior, Mid, and Senior levels. The role involves conceptualizing, modeling, set dressing, texturing, and look-developing environments for film and episodic projects. Responsibilities include creating 3D environments (photorealistic and stylized), performing layout and set dressing using Houdini Solaris, ensuring pipeline functionality, collaborating with the Lighting Department, and creating individual assets. Artists will source reference materials, present work for feedback, and collaborate with lead artists and the team to meet project milestones.
Must Have:
  • Proven track record in photorealistic CG landscapes
  • Proficiency in procedural set dressing and scattering systems
  • Familiarity with 3D asset creation
  • Strong understanding of visual language
  • Technical proficiency and problem-solving skills
  • Collaborative team-player attitude
  • Experience with Houdini Solaris for scene building and look development
  • Excellent time keeping and deadline management
  • Experience with photogrammetry
  • Experience with Katana
  • Experience with 2.5D projection techniques in Nuke
  • Experience with scripting/automation
  • Basic lighting skills

Add these skills to join the top 1% applicants for this job

nuke
rendering
concept-art
lighting-shading
texturing
composition
houdini

Job Description:

Environment Artist ILM

*We are hiring for Junior / Mid and Sr level for this discipline*

Environment Artists work closely with multiple departments to conceptualise, model, set dress,

texture, and look-dev published environments for use across the pipeline. Build on related concept art and photographic references to bring the concept to life. Partner with creative and technical departments to create stunning, photoreal environments for both film and episodic projects.

What you'll do:

● Responsible for creating 3D environments, both photorealistic and stylized.

● Performing layout and set dressing of environments using 3D assets, strategically placing 3D assets to  create compelling compositions leveraging Houdini Solaris for scene assembly

 ● Ensuring published environments function correctly in the pipeline.

● Collaborating with the Lighting Department to optimize environments for efficient rendering and error-free output, utilizing Houdini Solaris for look development and lighting setups.

● Creation of individual assets including modelling, texturing, look dev, and publishing.

● Sourcing suitable reference materials for required assets.

● Responsible for presenting lit and shaded environments for feedback.

● Working with lead environment artists to address any creative or technical feedback.

● Participating in team reviews of work under development.

● Meeting defined milestones within a timeline by attending dailies and participating in

  creative problem-solving.

What we're looking for:

● Proven track record contributing to photorealistic CG landscapes.

● Proficiency with procedural set dressing and scattering systems, including Layout,

● Familiarity with 3D asset creation.

● Strong understanding of visual language - texture, colour, dimension, scale, perspective,

   lighting, shade, composition depth of field, proportion, etc.

● Technically proficient, self-motivated, proactive, and enjoys problem-solving.

● Collaborative, team-player attitude: open and receptive to new ideas, constructive criticism,

   direction and changes.

●Hands-on experience with Houdini, specifically with a strong understanding of Houdini Solaris for scene building and procedural look development.

● Excellent time keeping skills, attention to targets and deadlines

● Experience working with photogrammetry.

● Experience with Katana.

● Experience with 2.5D projection techniques in Nuke or similar packages.

● Experience with scripting/automation.

● Basic lighting skills.


 

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