The Environment Artist will be responsible for evaluating internal and external AI, procedural, and parametric tools and workflows. They will validate whether these tools meet quality and efficiency metrics, capture results, and create detailed reports. This role involves collaborating with designers, engineers, and tech artists to improve workflows and pipelines. The position is not tied to an active game title but focuses on central and common technologies being researched.
Good To Have:- Experience with photogrammetry, ZBrush, and Substance Designer.
- Experience working with content-driven game engines (e.g. Unreal, Unity).
Must Have:- 1+ year of experience using Maya, Max, or similar 3D modeling software.
- Demonstrated asset creation abilities (hard surface, architecture and/or organic assets).