Environment Artist

19 Hours ago • 3 Years +
Environment Art

Job Description

Environment Artists create photo-real environments and landscapes, demonstrating strong photo-realistic, traditional, and digital art skills with a focus on landscapes. They integrate live-action footage, digital photography, rendered CG elements, and digital paint to create seamless environments for assigned shot work.
Must Have:
  • Create original 2D and 3D content that may comprise part or all of an environment
  • Create multiple types of mattes from simple to moderately difficult and allocate details based on the shot and feedback
  • Create high quality computer graphics within a shot using a variety of software programs, work under the general supervision of senior level artists and dial in the look of the element before handing to final comp
  • Participate in team reviews of work under development
  • Mentor Apprentice Jr. Artists and be able to assist them with their shots
  • Meet defined milestones within a timeline by attending dailies and participating in creative problem solving
  • Create maps in 2D and set up basic shaders for look development
  • Create basic lighting setups in complex shaders that look convincing and render efficiently
  • Source suitable reference materials for required assets

Add these skills to join the top 1% applicants for this job

real-time-vfx
communication
unity
game-texts
lighting-shading
texturing
composition
houdini
photoshop
maya

Job Summary:

Environment Artists create photo-real environments and landscapes and exhibit a strong foundation in photo-realistic, traditional, and digital art skills with an emphasis on landscapes. They work with live action footage, digital still photography, rendered computer graphic elements, and digital paint to create environments that are seamlessly integrated into assigned shotwork.

What You’ll Do

  • Create original 2D and 3D content that may comprise part or all of an environment
  • Create multiple types of mattes from simple to moderately difficult and allocate details based on the shot and feedback
  • Create high quality computer graphics within a shot using a variety of software programs, work under the general supervision of senior level artists and dial in the look of the element before handing to final comp
  • Participate in team reviews of work under development
  • Mentor Apprentice Jr. Artists and be able to assist them with their shots
  • Meet defined milestones within a timeline by attending dailies and participating in creative problem solving
  • Create maps in 2D and set up basic shaders for look development
  • Create basic lighting setups in complex shaders that look convincing and render efficiently
  • Source suitable reference materials for required assets

What We’re Looking For

  • At least three years of relevant professional VFX experience and at least a college level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR at least five years of relevant professional VFX experience in lieu of education
  • Proven ability in one or more CG techniques, including modeling, texturing, shading, lighting, look development, or compositing; OR, proven artistic ability in a non-CG field (impressive portfolio of figure drawing, landscape, animals, painting, composition, perspective, etc.)
  • Demo reel required
  • High level of problem solving or creative thinking skills
  • Must have extensive knowledge of Matte Painting techniques
  • Strong English communication skills
  • Fluent in Photoshop
  • Fluent in 3dsmax, Maya, Houdini or similar
  • Fluent in Vray or MRay or similar ray trace renderer
  • Comparable software experience considered
  • Demonstrated ability to quickly pick up new software
  • Strong knowledge and ability in perspective, value matching 35mm photography, physics of light and motion
  • Understanding 2D compositing software
  • Good working knowledge of specialist tools and plugins like Multiscatter, Speedtree, etc.

About Industrial Light & Magic:

Founded in 1975 by George Lucas, ILM is the leading effects facility in the world, serving the motion picture, commercial production, and attraction industries. ILM has created visual effects for over 325 feature films and has played a key role in seven of the top 10 worldwide box-office hits of all time and has contributed to 25 of the top 50. ILM has set the standard for visual effects, creating some of the most stunning images in the history of film. At the forefront of the digital revolution, the company continues to break new ground in visual effects, VR, AR, and Immersive Cinema.

About The Walt Disney Company:

The Walt Disney Company, together with its subsidiaries and affiliates, is a leading diversified international family entertainment and media enterprise that includes three core business segments: Disney Entertainment, ESPN, and Disney Experiences. From humble beginnings as a cartoon studio in the 1920s to its preeminent name in the entertainment industry today, Disney proudly continues its legacy of creating world-class stories and experiences for every member of the family. Disney’s stories, characters and experiences reach consumers and guests from every corner of the globe. With operations in more than 40 countries, our employees and cast members work together to create entertainment experiences that are both universally and locally cherished.

This position is with Lucasfilm Visual Effects (India) Private Limited, which is part of a business we call Industrial Light & Magic.

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