Expert Technical Animator (Tools)

2 Months ago • 8 Years + • Animation

Job Summary

Job Description

Elsewhere Entertainment seeks an Expert Tools Technical Animator to contribute to a new IP. Responsibilities include developing, maintaining, and refining animation tools and pipelines across DCC packages (Maya, MotionBuilder), seeking innovative solutions, participating in code reviews, collaborating with animation engineers on runtime capabilities, documenting tools and workflows, and collaborating with various disciplines. The ideal candidate possesses at least 8 years of experience in a similar role, proficiency in UI coding (PySide, PyQt), understanding of 3D animation principles, and excellent problem-solving skills. Bonus points for C++/C# programming, advanced Qt experience, familiarity with package management systems, and experience with in-engine animation systems.
Must have:
  • 8+ years experience as Technical Artist
  • Proficient in UI coding (PySide, PyQt)
  • DCC tool creation expertise (Maya, MotionBuilder)
  • Experience in AAA game development
  • Problem-solving and creative thinking skills
Good to have:
  • C++ and C# programming
  • Advanced Qt or similar UI framework experience
  • Familiarity with Rez and PyPI
  • In-engine animation system proficiency
  • Character rigging experience

Job Details

Job Title:

Expert Technical Animator (Tools)

Requisition ID:

R025072

Job Description:

Elsewhere Entertainment is looking for an Expert Tools Technical Animator to join in the development of a new IP.  Feed your creativity while collaborating with our team of highly skilled developers to build something innovative, exhilarating, and expansively entertaining! 
 
We're searching for a skilled Technical Animator with a specialization in tooling and pipelines, ready to make an impact on AAA game development. You bring a history of tackling extensive and intricate challenges related to content creation, pipeline optimization, and groundbreaking visuals. Join our team and help shape the future of gaming with your expertise. 

 

You’ll help us by 

  • Develop, maintain, and refine animation tools and pipeline across multiple DCC packages (Autodesk Maya, Motion Builder). 

  • Proactively seeking to find innovative solutions for technical challenges 

  • Participate in code reviews and help drive development of excellent tools for producing next-generation AAA animations and systems. 

  • Collaborate with animation engineers on improving run-time capabilities. 

  • Document tools and workflows in a user-friendly way. 

  • Collaborate with different disciplines both inside and outside animation. 

  • Having a clear idea of how our product should function and the ability to share this vision with your peers and other stakeholders.  

  • Mentoring and collaborating with fellow team members of the team.  

 

You’re awesome because you have 

  • At least 8 years of experience as a Technical Artist or in a similar role focused on DCC tool creation. 

  • Proven track record in a complete production cycle of a commercially released game or similar long-term project experience. 

  • Proficient in UI coding in frameworks like PySide, PyQt, or similar. 

  • Experience working in a multi-platform, multi-project environment. 

  • Understanding of mathematical principles used in 3D animation. 

  • Knowledge of software engineering principles and patterns. 

  • Excellent problem-solving skills and creative thinking. 

  • Experience in initiating and developing new concepts to completion. 

  • The ability to collaborate and thrive as part of a creative team. 

 

Bonus points for 

  • Knowledge of C++ and C# programming. 

  • Experience with advanced Qt (or other UI frameworks) features. 

  • Familiarity with package management and deployment systems like Rez and PyPI. 

  • Proficiency with in-engine animation systems. 

  • Experience with character rigging. 

  • Background in animation for games or VFX. 

  • Demonstrated ability to lead teams and to coordinate work with other domains. 

 

Not sure you meet all the qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply. 

 

Our World  

At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences. 

We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.  

We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.  

Ready to Activate Your Future? 

#elsewhere 

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Activision Blizzard, Inc. is the world’s largest interactive entertainment company, with operations across North America, Europe, and Asia. We are home to some of the most beloved entertainment franchises including Call of Duty®, Skylanders®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™, and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

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