Game Designer Intern (6-months)

2 Hours ago • All levels • Game Design

Job Summary

Job Description

This role is for individuals keen to grasp the basics of game design and the complete game development lifecycle. They will cultivate fundamental skills and understanding, which they will then utilize to assist with actual design tasks on active projects, all while advancing their professional careers. Responsibilities include studying game design fundamentals, analyzing various game genres and their design concepts, fun factors, and controls. Interns will also be trained on a real project to understand the game-making process and support the lead game designer with minor tasks. They will contribute to design discussions and decisions, create/maintain game design documents for new features or improvements under supervision, and learn to fix design-related bugs using in-house tools. The role also involves playtesting the game with the team.
Must have:
  • Study game design foundation
  • Analyze game genres and design concepts
  • Assist with minor design tasks
  • Contribute to design discussions
  • Create/maintain game design documents
  • Fix design-related bugs
Good to have:
  • Playtesting with the team

Job Details

his role is for those eager to learn the fundamentals of game design and the full game development process. They'll build essential skills and knowledge, then apply them to support real design tasks on live projects — all while leveling up their careers

  • Study game design foundation
  • Study original designs of a wide range of game genres.
  • Analyzing existing games, design concepts, fun factors, control, and more
  • Be trained in a real project & understand the general game-making process, and support the main GD of the project on minor tasks.
  • Contributing to design discussions and decisions.
  • Under the supervision of the project game designer, create/maintain game design documents (GDD) related to new minor game features or improvements for existing game features and game contents (missions, quests, levels, etc).
  • Under the supervision of the project game designer, learn and fix design-related bugs via in-house tools.
  • Playtesting the existing game with the team.

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