Senior Game Designer (Gameplay Expert)

2 Months ago • All levels
Gameplay

Job Description

Gameloft is seeking a Senior Game Designer with expertise in Gameplay Systems to join their creative team in Barcelona. This role involves designing engaging gameplay mechanics, from prototyping and documentation to implementation and fine-tuning. You will be responsible for overall creative work, benchmarking, documentation, and task analysis, as well as following up on assigned features. Collaboration with art and development teams, coordinated by a producer, is also a key aspect of this position. Gameloft is a leading international developer and distributor of video games with a presence in 20 countries.
Must Have:
  • Design fun and immersive gameplay mechanics
  • Prototype, document, and implement mechanics
  • Fine-tune game mechanics
  • Perform creative, benchmarking, and documentation tasks
  • Coordinate with art and development teams

Add these skills to join the top 1% applicants for this job

prototyping
system-design

Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in Barcelona? Then Gameloft is the company for you!

GAMELOFT, present in 20 countries around Europe, North America and Asia (more than 5,000 employees), is a leading international developer and distributor of video games looking for new talent to reinforce its creation teams.

Gameloft Barcelona, the studio behind the mobile gaming hits Despicable Me: Minion Rush, Asphalt 8, Asphalt 9 and Disney SpeedStorm is hiring!

Our Barcelona studio is looking for a Senior Game Designer with extensive experience in Gameplay Systems design:

Responsibilities:

•Design fun and immersive gameplay mechanics, following briefings.
Taking care of all aspects of game design: prototyping these mechanics, documenting, implementing in game and fine-tuning them.

•Overall work in creative, benchmarking, documentation and analyzing tasks

•Follow-up, maintenance and continuous improvement of assigned features

•Team coordination: coordinating with art and development teams assigned to the project with the associated producer

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