Experienced Gameplay Programmer

Rebellion

Job Summary

Rebellion is seeking an Experienced Gameplay Programmer for an unannounced co-op shooter project. This role focuses on the intersection of animation, gameplay, and player feel, working closely with the animation team to define character movement, responsiveness, and overall game experience. Responsibilities include designing and implementing animation-driven gameplay systems, collaborating with design and tech, and optimizing existing code. The position requires strong C++ skills and proven experience with animation systems, with a passion for games and animation.

Must Have

  • Act as primary gameplay contact for the animation team
  • Design, implement, and iterate on animation-driven gameplay systems
  • Collaborate closely with Animation, Design, and Tech teams
  • Take ownership of animation-focused gameplay features
  • Implement, extend, and optimise gameplay code
  • Debug complex gameplay and animation issues
  • Contribute to code reviews, documentation, and team discussions

Good to Have

  • Experience working on shooters, action, or melee-focused games

Perks & Benefits

  • 22 days holidays + Christmas closure & Bank holidays (increasing with service)
  • Private Medical Insurance, healthcare cash plan (including dental and Vision)
  • Life Assurance, Income Protection & Critical Illness Cover
  • Enhanced Family Leave
  • Interest Free, Tax-Free loans
  • Enhanced Pension Scheme
  • EAP and Mental Health and Wellbeing Support
  • Wide range of discounts, freebies, and social events

Job Description

We want you to #JOINTHEREBELLION!

For 30 years, we’ve been independently developing and publishing incredible video games at our multiple studios founded by Jason & Chris Kingsley, but we are more than just games. We have our own film studio, we create board games, publish books, and through 2000AD, publish comics and graphic novels such as the amazing Judge Dredd.

We’re excited to welcome an Experienced Gameplay Programmer to our team for an unannounced co-op shooter project! This is a wonderful opportunity for you to showcase your talents at a company known for crafting thrilling shooter experiences.

We’re looking for a programmer with a strong interest in animation to join one of our game teams in a role that sits right at the intersection of animation, gameplay, and feel. You will be helping define how the game responds to player input, how characters move through the world, and how satisfying the experience feels moment to moment.

You’ll be a key point of contact for the animation team on the project, supporting the implementation and iteration of animations in gameplay systems. Your work will directly influence responsiveness, weight, readability, and overall game feel.

This exciting opportunity can be based out of any of our studios, offering flexibility, collaboration, and the chance to work with a world-class team! We can provide a relocation package, including moving assistance, temporary accommodation, and full support to ensure a smooth transition to your new environment

We believe in the power of face-to-face collaboration and encourage working from our studios. However, we understand that flexibility matters, so we’re open to discussing hybrid options based on individual needs.

Responsibilities:

  • Act as the primary gameplay contact for the animation team, supporting the implementation of animations for players, enemies/NPCs, and interactive objects.
  • Design, implement, and iterate on animation-driven gameplay systems such as movement, traversal, combat, and interactions.
  • Collaborate closely with Animation, Design, and Tech to refine responsiveness, timing, and game feel through iteration and playtesting.
  • Take ownership of animation-focused gameplay features, identifying areas for improvement and proactively driving quality forward.
  • Implement, extend, and optimise gameplay code, working within a large, existing codebase.
  • Debug complex gameplay and animation issues, balancing visual quality, performance, and production constraints.
  • Contribute to code reviews, documentation, and team discussions, helping maintain a high standard of code quality.

1 Skills Required For This Role

Game Texts

Similar Jobs