Junior Game Designer
Gameloft
Job Summary
Gameloft is seeking a motivated Junior Game Designer in Yogyakarta, passionate about games and eager to grow design skills. This role involves supporting senior designers in creating engaging gameplay experiences, learning player-first thinking, and integrating business goals into live games.
Must Have
- Support senior designers in game-play systems, features, and LiveOps content implementation.
- Assist in creating and maintaining clear design documentation and specs.
- Collaborate with cross-functional teams (producers, UI/UX, art, programmers).
- Participate in playtesting, gather feedback, and iterate on features.
- Contribute ideas during brainstorming and ideation sessions.
- Review game builds frequently, identify and report issues.
- Learn to analyze basic player data and provide performance feedback.
- Develop strong understanding of player experience, usability, and core game loops.
- Continuously improve design skills and stay updated with industry trends.
Job Description
ABOUT YOU
We are looking for a motivated Junior Game Designer who is passionate about games and eager to grow their design skills in a collaborative and hands-on environment. This role is ideal for someone with a solid foundation in game design and a willingness to learn and grow under the guidance of senior designers.
You'll work closely with Senior Game Designers and other discipline teams to help create engaging game-play experiences while learning how player-first thinking and business goals come together in live games.
Key Responsibilities
- Support senior designers in designing and implementing game-play systems, features and LiveOps content under guidance.
- Assist in creating and maintaining clear design documentation, including feature descriptions, flows and basic specs.
- Collaborate with cross-functional teams like producers, UI/UX, art and programmers to ensure designs are well understood and implemented as intended.
- Schedule/participate in playtesting, gather feedback and help iterate on features.
- Contribute ideas during brainstorming and ideation sessions.
- Review game builds frequently, identify and report issues.
- Learn to analyse basic player data and provide feedback to understand how features/games perform.
- Develop a strong understanding of player experience, usability, and core game loops.
- Continuously look for ways to improve design skills and stay up to date with industry trends.