1. Perform lighting setup according to game scene/character interaction requirements to achieve the relevant artistic atmosphere.
2. Have a certain understanding of game engine lighting, and experience in large-scale game lighting setup is preferred.
3. Complete material lighting work on time and with high quality, optimizing the lighting effects of characters in the environment.
4. Utilize film lighting theory combined with game effects for improvement and advancement.
1. Proficient in Maya or UE material rendering modules, familiar with sequence.
2. Have good control over light and shadow, color, and high artistic accomplishment.
3. Familiar with the lighting rendering production process and the connection process of each link with lighting rendering.
4. Possess good communication skills, logical thinking ability, and high self-requirements.
5. Possess a strong sense of responsibility, teamwork spirit, and ability to withstand certain work pressure.
6. More than two years of lighting rendering work experience, with UE usage experience preferred.