Lighting Artist - Shining Nikki
Paper Stacking games
Job Summary
The Lighting Artist will be responsible for arranging lighting based on game scene and character interaction requirements to create the desired artistic atmosphere. This role involves understanding game engine lighting, completing material lighting tasks with high quality, and optimizing character lighting effects. The artist will also apply film and television lighting theories to enhance game visuals and drive improvements.
Must Have
- High aesthetic ability in art
- Experience in cinema-level art, film, and television lighting and material projects
- High analytical ability for light form and color
Good to Have
- Familiarity with UNITY3D lighting
- Experience in large-scale game lighting arrangement
Job Description
Job Description
1. Arrange lighting according to game scene/character interaction requirements to achieve the desired artistic atmosphere.
2. Have some understanding of game engine lighting, experience in large-scale game lighting arrangement is a plus.
3. Complete material lighting work on time and with high quality, optimizing character lighting effects in the environment.
4. Utilize film and television lighting theory combined with game effects for improvement and advancement.
Job Requirements
1. Familiar with UNITY3D lighting (bonus point), with high aesthetic ability in art.
2. Experience in cinema-level art, film, and television lighting and material projects.
3. High analytical ability for light form and color.