1. Arrange lighting according to game scene/character interaction requirements to achieve the desired artistic atmosphere.
2. Have some understanding of game engine lighting, experience in large-scale game lighting arrangement is a plus.
3. Complete material lighting work on time and with high quality, optimizing character lighting effects in the environment.
4. Utilize film and television lighting theory combined with game effects for improvement and advancement.
1. Familiar with UNITY3D lighting (bonus point), with high aesthetic ability in art.
2. Experience in cinema-level art, film, and television lighting and material projects.
3. High analytical ability for light form and color.