1. BOSS Design: Deeply understand the producer/lead planner's intentions, design the performance of mobile game BOSSes, and write documentation in a concise and logically clear manner.
2. Feature Follow-up: Communicate with programming, art, and other departments to follow up on the production of BOSS fish; continuously enhance skill differentiation and strategic depth after launch, optimizing the gameplay experience.
3. Data Analysis: Estimate the effects of features designed by oneself and analyze the effects based on statistical data.
4. Optimization Plan: Establish a reasonable long-term experience model and optimize through data induction to increase the coverage of quality experience.
5. Innovative Design: Propose innovative designs based on game style and user preferences.
1. Able to independently undertake BOSS character-related design work; experience in fishing/slots games is a plus.
2. Proficient in using AI tools, familiar with character design and level design.
3. Have a certain understanding and comprehension of programming and art, able to communicate and collaborate smoothly with project members, and follow up on the overall project progress.
4. Strong logical and learning ability, meticulous thinking, good at analyzing and dissecting game products.
5. Passionate about games, proactive, strong communication and cooperation skills in work.