Gaming VFX Artist

3 Months ago • 7 Years +
VFX

Job Description

The Gaming VFX Artist role at Qualcomm involves creating visually stunning PC/Mobile Tech Demos using Unreal Engine. The candidate will research and implement art workflows, create tools, prototype design ideas with Unreal blueprints, and optimize performance for hardware. The role requires experience in real-time rendering, optimizing 3D environments, particle systems, and debugging skills. The artist will collaborate with the development team to maintain quality and performance standards.
Good To Have:
  • Experience working with Particle systems such as Niagara.
  • Game production experience in at least one scripting language.
  • Knowledge of Houdini & its Unreal workflow.
  • Experience optimizing art content using profilers.
  • Experience writing shaders.
Must Have:
  • 7+ years of experience in Gaming/VFX industry.
  • Proficiency in optimizing 3D environments and lighting.
  • Knowledge about particle system creation and optimization.
  • Strong debugging skills and ability to troubleshoot workflow issues.
  • Ability to communicate and collaborate with multiple disciplines.

Add these skills to join the top 1% applicants for this job

real-time-vfx
problem-solving
communication
particle-systems
rendering
renderdoc
unreal
cpp
game-texts
lighting-shading
prototyping
mel
blueprints
houdini
python
java


Company:

Qualcomm India Private Limited

Job Area:

Engineering Services Group, Engineering Services Group > Gaming Artist

General Summary:

Job Overview

Qualcomm's in-house Game Studio is seeking a skilled technical artist with Unreal Engine experience to work directly with our development team to help create visually stunning PC/Mobile Tech Demos showcasing hardware prowess. Ideal candidate should be able to research & implement art workflows, create suitable tools to meet game production needs. Candidate should help quick prototyping of design ideas using Unreal blueprints, optimizing performance for the target hardware and enforce quality & performance standards set by heads of the department.

Minimum Qualifications

  • 7+ years of Gaming/VFX industry experience in the field of Realtime rendering.
  • Demo Reel and technical breakdown showing technical proficiency.
  • Experience optimizing 3D environments, lighting & materials with keen aptitude for visual fidelity.
  • Should posses’ knowledge about Draw calls, Shader complexities, solving material-collision issues.
  • Should know about Particle system creation and optimization techniques.
  • Strong debugging skills, ability to fix and troubleshoot workflow issues in artist software, version control systems, and rendering issues within game engines.
  • Ability to communicate and collaborate with multiple disciplines.
  • Strong ability to work independently.
  • Experience supporting art teams in game development environment.

Preferred Qualifications

  • BFA, BA, or Computer Science degree or equivalent on the job experience.
  • Experience working with Particle systems such as Niagara is a huge plus.
  • Game production experience in at least one scripting language such as Python, MEL, Unreal BP or C++.
  • Knowledge of Houdini & it’s Unreal workflow is a huge plus.
  • Experience optimizing art content using profilers such as Unreal Insights or RenderDoc.
  • Experience writing shaders to get the best look within game engine technical limits/constraints.
  • Experience working on AAA games as a technical artist.
  • Experience with 3D graphics related mathematics.
  • Passionate about gaming, well versed in modern game design techniques and best practices.

Minimum Qualifications:

• Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Software Engineering or related work experience.
OR
Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Software Engineering or related work experience.
OR
PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience.

• 2+ years of work experience with Programming Language such as C, C++, Java, Python, etc.

Education Requirements

Required: A BS, MS, or PhD degree in an engineering or computer science related field

Applicants: Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries).

Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law.

To all Staffing and Recruiting Agencies: Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications.

If you would like more information about this role, please contact Qualcomm Careers.

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