Intermediate Platforms Software Engineer (Unreal Engine 5)

1 Minute ago • 3 Years + • Game Engine • $90,000 PA - $135,000 PA

Job Summary

Job Description

Blackbird Interactive is an independent game studio working on world-class IPs and original creations. This role is for an Intermediate Platforms Software Engineer to help ship Unreal Engine 5 games on modern console platforms. Responsibilities include integrating and maintaining UE5 features across Xbox Series X|S, PlayStation 5, and Nintendo Switch, owning automated packaging and deployment, optimizing performance and memory, ensuring TRC/XR compliance, collaborating with teams to resolve cross-platform issues, and improving platform development efficiency through tooling and CI systems.
Must have:
  • Integrate and maintain UE5 features across console platforms (Xbox Series X|S, PlayStation 5, Nintendo Switch).
  • Own automated packaging, deployment, and validation of builds for multiple platforms.
  • Profile and tune CPU, GPU, memory, and loading performance to meet platform-specific targets.
  • Ensure TRC/XR compliance and support submissions to first-party partners.
  • Act as a key liaison between engine/platform tech and gameplay teams.
  • Improve platform development efficiency by building or enhancing internal tools and CI systems.
  • 3+ years of experience developing in C++ in Unreal Engine 4/5.
  • Hold a BSc in Computer Science or a college diploma in software/game engineering.
  • Shipped at least one console title using Unreal Engine 4 or 5.
  • Familiar with console platform SDKs (Sony, Microsoft, Nintendo) and TRC/XR processes.
  • Diagnose and fix platform-specific crashes, performance bottlenecks, or build issues.
  • Communicate clearly across disciplines and take ownership of systems.
  • Comfortable with Perforce, Git, and build systems like Jenkins, TeamCity, ADO.
Good to have:
  • Experience with Nintendo Switch development, including memory/performance optimization on mobile-class hardware
  • Familiarity with Unreal’s build tools, platform abstraction layers, or rendering pipeline
  • Experience working on multi-platform or cross-gen projects
  • Passion for process automation, CI/CD, and shaving minutes off of iteration time
  • Track record of improving team workflows, stability, or platform integration quality
Perks:
  • Four-day work week
  • In-studio, remote within Canada, and hybrid work arrangements

Job Details

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

In 2022, we announced that our studio is implementing a four-day work week as well as supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options to our employees.

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects. These include both world-class IPs and our own creations, across multiple platforms and genres.

In 2022, we rolled out a four-day work week and now support in-studio, remote (within Canada), and hybrid work arrangements as permanent options for all employees.

We’re looking for an intermediate platforms engineer to help ship our Unreal Engine 5 games across modern console platforms. You’ll optimize performance and memory usage, wrangle platform SDKs and TRCs, and collaborate with teams to ensure stability, compliance, and smooth builds across platforms—especially consoles.

This role is remote-friendly in Canada (Pacific-time overlap required).

What You’ll Tackle

  • Platform Support – Integrate and maintain UE5 features across console platforms, including Xbox Series X|S, PlayStation 5, and Nintendo Switch.
  • Build and Release Engineering – Own automated packaging, deployment, and validation of builds for multiple platforms.
  • Performance and Optimization – Profile and tune CPU, GPU, memory, and loading performance to meet platform-specific targets.
  • Certification & Compliance – Work closely with production to ensure TRC/XR compliance and support submissions to first-party partners.
  • Technical Collaboration – Act as a key liaison between engine/platform tech and gameplay teams to resolve cross-platform issues and blockers.
  • Tooling and Workflow – Improve the efficiency of platform development by building or enhancing internal tools and CI systems.

You’ll Thrive Here If You

  • Have 3+ years of experience developing in C++ in Unreal Engine 4/5, ideally in a platform-focused or systems programming role.
  • Hold a BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field.
  • Have shipped at least one console title using Unreal Engine 4 or 5.
  • Are familiar with console platform SDKs (Sony, Microsoft, or Nintendo) and TRC/XR submission processes.
  • Can diagnose and fix platform-specific crashes, performance bottlenecks, or build issues.
  • Communicate clearly across disciplines and take ownership of systems from concept to ship.
  • Are comfortable with Perforce, Git, and build systems like Jenkins, TeamCity, ADO, or similar.

Bonus XP

  • Experience with Nintendo Switch development, including memory/performance optimization on mobile-class hardware.
  • Familiarity with Unreal’s build tools, platform abstraction layers, or rendering pipeline.
  • Experience working on multi-platform or cross-gen projects.
  • Passion for process automation, CI/CD, and shaving minutes off of iteration time.
  • Track record of improving team workflows, stability, or platform integration quality.

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About The Company

Vancouver, British Columbia, Canada (Remote)

Vancouver, British Columbia, Canada (Remote)

Vancouver, British Columbia, Canada (Remote)

Vancouver, British Columbia, Canada (Remote)

Vancouver, British Columbia, Canada (Remote)

Vancouver, British Columbia, Canada (Remote)

Vancouver, British Columbia, Canada (Remote)

Vancouver, British Columbia, Canada (Remote)

Vancouver, British Columbia, Canada (Hybrid)

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