Material Artist - Contract

2 Hours ago • 3 Years + • Technical Art • Undisclosed

About the job

Job Description

CD PROJEKT RED seeks a Material Artist for a one-year contract to contribute to their upcoming projects. Responsibilities include creating photorealistic materials (tiling, decals, atlases) using PBR techniques, collaborating with Art Directors, Environment and Asset artists, preparing shaders with Technical artists, and ensuring visual quality and performance goals are met. The role involves working with various tools, including Adobe Substance 3D Designer and Photoshop, and requires strong skills in procedural material creation, color theory, and lighting techniques. The position offers flexible working hours (remote-first or office-first options).
Must have:
  • 3+ years experience, AAA title shipped
  • Procedural material creation (Substance 3D Designer)
  • Photoshop or equivalent, PBR understanding
  • Color theory, lighting techniques
  • Good communication and teamwork
Good to have:
  • Unreal Engine 5 knowledge
Perks:
  • Flexible working hours
  • Welcome pack
  • Trainings and courses
  • Merch
  • Private medical healthcare
  • Psychological care
  • Multisport card
  • Dog-friendly office
  • Social events
  • Healthy snacks
  • International environment
  • Sustainable campus
  • Onsite gym
  • Car and bike parking
  • No dress code

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is currently looking for a talented Material Artist to join our Environment Art team on a one-year contract. As a Material Artist, you will contribute to creating a library of realistic materials to be used across various worlds in our upcoming projects, captivating millions of players. Excited to join us? Send us your CV and portfolio!

Daily responsibilities

  • Create photorealistic materials for different uses, (tiling, decals, atlases etc.) in a variety of tools. Utilising a good understanding of physically based rendering, art direction, player guidance and metrics.
  • Participate in the creation of plans and concepts for locations and assets.
  • Cooperate with our Art Directors and Art Leads to push the quality of your materials, while maintaining artistic consistency and game vision.
  • Collaborate directly with the Environment and Asset artists involved in using the library of prepared materials.
  • Prepare patterns and decorative elements with our Concept Artists for use on assets and locations.
  • Collaborate with Technical artists to prepare shaders using your materials.
  • Use your knowledge to help put the finishing touches on assets, landscape and architecture using your materials.
  • Maintain the production pipeline and help achieve the project's visual quality and performance goals.

Qualifications

  • At least 3 years of relevant industry experience and one shipped AAA title.
  • Strong skills in procedural material creation software (Adobe Substance 3D Designer)
  • Experience in Adobe Photoshop or equivalent
  • Efficient skills in one of the leading modelling packages (3DS Max, Maya, Blender etc.)
  • Good knowledge of colour theory and lighting techniques.
  • Ability to work from scanned data
  • Strong understanding of physically based rendering practices (PBR).
  • Good knowledge of shaders and supporting texture maps
  • Self-motivated, proactive and dedicated to improving your work
  • Ability to estimate workload and manage deadlines
  • Creativity and an eye for detail.
  • Strong problem-solving skills.
  • Excellent communication and teamwork skills.
  • Fluent English.
  • Passion for games.

Nice to have
(Please note that these skills are not required to apply for the position)

  • Knowledge of Unreal Engine 5.

Additional Information

Working mode

For this role you can choose between a remote-first or office-first working mode.

  • Office-First: working primarily from the Warsaw, Wroclaw, or Cracow office for a minimum of 10 days per month.
  • Remote-First: working from home, or from any location that is within 3 hours away of the UTC +2 time zone.

Perks & Professional Growth

  • Flexible working hours — start your workday anytime between 8:00 and 10:00 AM.
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.
  • Trainings, lectures and courses — internal workshops, external training for each employee, ‘Meet a star’ events, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • Merch — gifts for newborn rebels and regular chances to nab some cool swag!

Health & Well-being

  • Private medical healthcare — a selection of medical plans with dental care to choose from, which are also accessible for your partner and relatives.
  • Psychological care — free mental health support and various well-being webinars. 
  • Multisport card — gain access to a wide number of sporting and fitness facilities across the city.

Social Activities & Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Social events — we host regular gatherings at the studio where we can all unwind, play games, and just have some fun together.
  • Healthy selections — ​​organic fruit, snacks, muesli, organic honey, vegan milk, and speciality coffee are all at your disposal around the studio. Enjoy!
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.

Head office in Warsaw

  • Sustainable campus with an eco ethos — solar panels provide green energy, 2000 plants and an air-filtering system to help provide clean air, electric car charging points, flower meadows, and more green features in the works.
  • An onsite, well-equipped gym with a climbing wall, daily Gym Assistant support and yoga and healthy spine classes.
  • Car and bike parking spaces.
  • A designated space for your bicycle, as well as bicycle repair equipment and showers available whenever you need them.
  • No dress-code — we like to keep it casual.

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About The Company

CD PROJEKT RED is home to over 1000 game-making professionals from all over the globe. We speak many different languages, but share one love — video games.


We are creators of The Witcher series of games, including the acclaimed The Witcher 3: Wild Hunt. Most recently, we have created Cyberpunk 2077 and its spy-thriller expansion Phantom Liberty.


We are headquartered in Warsaw, Poland, with studios in Cracow and Wroclaw. In North America, we operate in Vancouver and will be opening a new studio in Boston to drive development on the followup to Cyberpunk 2077. 


We’re proud to have a gamer-first approach, a diverse & supportive culture, and a focus on mature, meaningful storytelling that will inspire gamers for years to come.


Warsaw, Masovian Voivodeship, Poland (On_site)

Warsaw, Masovian Voivodeship, Poland (On_site)

Masovian Voivodeship, Poland (Remote)

Warsaw, Masovian Voivodeship, Poland (Remote)

Boston, Massachusetts, United States (Remote)

Vancouver, British Columbia, Canada (Hybrid)

Boston, Massachusetts, United States (On-Site)

Boston, Massachusetts, United States (Remote)

Boston, Massachusetts, United States (Hybrid)

Boston, Massachusetts, United States (Hybrid)

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