Music Mixer - Infinity Nikki

2 Months ago • 3-5 Years

Job Description

As a Music Mixer for Infinity Nikki, you will be responsible for mixing diverse internal and external audio recordings, managing intermediate files, and producing final master versions, including stereo and multi-channel formats like 5.1/7.1/Atmos. You will ensure sound consistency and project requirement compliance. The role requires proficiency in DAW software (Pro Tools, Cubase, Reaper, Logic Pro), solid mixing techniques (EQ, compression, reverb, mastering), and familiarity with Loudness standards. Good time management and 3-5 years of experience are essential. Bonus points for experience in game/film/record industries, orchestral mixing, and modern pop mixing.
Good To Have:
  • Aesthetic pursuit in audio design, creativity, and problem-solving skills.
  • Experience in game, film, or record industry projects.
  • Extensive experience in large-scale orchestral mixing, understanding grouping, panning, and spatial configuration.
  • Familiarity with modern pop music mixing logic, including Vocal processing, Groove maintenance, and Sidechain dynamic control.
  • Familiarity with engine audio modules, game interactive music structure, and technical audio collaboration experience.
Must Have:
  • Mix various styles of internal and externally commissioned audio recordings.
  • Manage intermediate files and produce final master versions, including stereo and multi-channel (e.g., 5.1/7.1/Atmos).
  • Maintain sound consistency and ensure mixing results meet project requirements.
Perks:
  • Collaborate with top audio directors, composers, and engineers to become an expert in art and technology.
  • Hone high-standard execution in leading game projects, gaining full-process experience from concept to delivery.

Add these skills to join the top 1% applicants for this job

team-management
timeline-management
game-texts
sound-editing
reaper
pro-tools
cubase

Job Description

1. Mix various styles of internal and externally commissioned audio recordings.

2. Manage intermediate files and produce final master versions, including stereo and multi-channel versions (e.g., 5.1/7.1/Atmos).

3. Maintain sound consistency and ensure mixing results meet project requirements.

Job Requirements

1. Proficiency in at least one DAW software (Pro Tools / Cubase / Reaper / Logic Pro, etc.) and ability to manage music engineering file structures.

2. Solid mixing technical foundation, familiar with EQ, compression, reverb, spatial processing, dynamic control, mastering, etc.

3. Familiarity with Loudness standards for different platforms (LUFS, True Peak, dynamics).

4. Good time management skills, able to handle multiple parallel projects and high-frequency iteration pressure.

5. 3-5 years of experience in music mixing.

Bonus Points

1. Aesthetic pursuit in audio design, with creativity and problem-solving abilities.

2. Experience in game, film, or record industry projects is preferred.

3. Extensive experience in large-scale orchestral mixing, understanding grouping, panning, and spatial configuration.

4. Familiarity with modern pop music mixing logic, including Vocal processing, Groove maintenance, and Sidechain dynamic control.

5. Familiarity with engine audio modules & game interactive music structure, with technical audio collaboration experience.

What You Will Gain

1. Collaborate with top audio directors, excellent composers, and audio engineers in the game industry to grow into a sound expert combining art and technology.

2. Hone high-standard execution in leading game projects, gaining full-process experience from creativity to delivery.

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