The Mill is a global creative partner for agencies, production companies and brands, working across all media channels and platforms.
We are trusted specialists in visual effects, creative technologies, and content production. Our projects include the creation of digital products and virtual experiences, as well as world class visual effects and video production.
We are a vibrant network of talented artists, producers, directors, and creative technologists from multinational backgrounds. We nurture innovation, flexibility, and diverse ideas across our studios in London, New York, Los Angeles, Paris, Shanghai, Seoul and India. We are all united by one single ambition: To create extraordinary and memorable work that captivates and excites audiences.
We are The Mill. We create the extraordinary.
This role can be remote in The UK or Poland, but we cannot accept any applications from outside of these regions
The Role
You will collaborate closely with Directors, CG Supervisors, VFX Supervisors, and other fellow artists to produce high-quality character animation for Game Cinematics and Commercial VFX projects. Candidates are expected to possess a strong understanding of hand-keyed character animation, rigging, and the overall VFX pipeline. The scope of work will encompass various animated styles, requiring experience in animating expressive and stylized characters, props, and cameras, as well as grounded and realistic elements for live-action projects. Experience with Motion Capture is considered a plus, and candidates should be capable of filming themselves acting out performances for reference or feedback during projects. Leadership experience in guiding a team of animators is a prerequisite.
This role directly reports to the Heads of CG at the Mill LA. Collaboration with the Mill’s India office is integral when handling substantial projects, and you will assume the role of lead artist and/or supervisor based on the project's scale. Proficiency in using a VFX Production Pipeline, providing constructive notes, and receiving internal and external feedback is essential.
Experience with real-time engines, specifically Unreal Engine, Unity, and Frostbite, is highly desirable.
Details
Local Report: LA Head(s) of CG
Works With: Directors, Creative Directors, CG Supervisors, VFX Supervisors, and HODs, Producers, and Coordinators
Responsibilities:
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TECHNICOLOR IS AN EQUAL OPPORTUNITY EMPLOYER
Technicolor complies and prohibits against discrimination on the basis of race, religion, creed, color, national origin, ancestry, medical condition (including genetic characteristics), mental and/or physical disability or handicap, marital status, sex, age, veteran status, citizenship status, sexual orientation, gender identity, political party preference, political belief, socioeconomic status, familial status, registered domestic partner status, military service, pregnancy, childbirth and related medical conditions and any other characteristic or activity protected by federal, state/provincial or local law.
Technicolor Creative Studios is a creative technology company driven by one purpose: The realization of ambitious and extraordinary ideas. We inspire creative companies across the world to produce their most iconic work. Our award-winning teams of artists and technologists partner with the creative community across film, television, animation, gaming, brand experience and advertising to bring the universal art of storytelling to audiences everywhere.
No idea is too ambitious for us to create to an incredibly high standard. Technicolor Creative Studios provides world class production expertise in Film, Episodic, Gaming, Advertising and Experiential Marketing. Our global network of studios includes The Mill, MPC, Mikros Animation and Technicolor Games.
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